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Bibliographic Details
Main Authors: Höss, Emiliano, De Cristóforis, Pablo
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2410.21149
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Table of Contents:
  • A dense SLAM system is essential for mobile robots, as it provides localization and allows navigation, path planning, obstacle avoidance, and decision-making in unstructured environments. Due to increasing computational demands the use of GPUs in dense SLAM is expanding. In this work, we present coVoxSLAM, a novel GPU-accelerated volumetric SLAM system that takes full advantage of the parallel processing power of the GPU to build globally consistent maps even in large-scale environments. It was deployed on different platforms (discrete and embedded GPU) and compared with the state of the art. The results obtained using public datasets show that coVoxSLAM delivers a significant performance improvement considering execution times while maintaining accurate localization. The presented system is available as open-source on GitHub https://github.com/lrse-uba/coVoxSLAM.