MCPDial: A Minecraft Persona-driven Dialogue Dataset

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Alavi, Seyed Hossein, Rao, Sudha, Adhikari, Ashutosh, DesGarennes, Gabriel A, Malhotra, Akanksha, Brockett, Chris, Adada, Mahmoud, Ng, Raymond T., Shwartz, Vered, Dolan, Bill
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866916457373237248
author Alavi, Seyed Hossein
Rao, Sudha
Adhikari, Ashutosh
DesGarennes, Gabriel A
Malhotra, Akanksha
Brockett, Chris
Adada, Mahmoud
Ng, Raymond T.
Shwartz, Vered
Dolan, Bill
author_facet Alavi, Seyed Hossein
Rao, Sudha
Adhikari, Ashutosh
DesGarennes, Gabriel A
Malhotra, Akanksha
Brockett, Chris
Adada, Mahmoud
Ng, Raymond T.
Shwartz, Vered
Dolan, Bill
contents We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the application of our methodology, we introduce the Minecraft Persona-driven Dialogue dataset (MCPDial). Starting with a small seed of expert-written conversations, we employ our method to generate hundreds of additional conversations. Each conversation in the dataset includes rich character descriptions of the player and NPC. The conversations are long, allowing for in-depth and extensive interactions between the player and NPC. MCPDial extends beyond basic conversations by incorporating canonical function calls (e.g. "Call find a resource on iron ore") between the utterances. Finally, we conduct a qualitative analysis of the dataset to assess its quality and characteristics.
format Preprint
id arxiv_https___arxiv_org_abs_2410_21627
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MCPDial: A Minecraft Persona-driven Dialogue Dataset
Alavi, Seyed Hossein
Rao, Sudha
Adhikari, Ashutosh
DesGarennes, Gabriel A
Malhotra, Akanksha
Brockett, Chris
Adada, Mahmoud
Ng, Raymond T.
Shwartz, Vered
Dolan, Bill
Computation and Language
Artificial Intelligence
We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the application of our methodology, we introduce the Minecraft Persona-driven Dialogue dataset (MCPDial). Starting with a small seed of expert-written conversations, we employ our method to generate hundreds of additional conversations. Each conversation in the dataset includes rich character descriptions of the player and NPC. The conversations are long, allowing for in-depth and extensive interactions between the player and NPC. MCPDial extends beyond basic conversations by incorporating canonical function calls (e.g. "Call find a resource on iron ore") between the utterances. Finally, we conduct a qualitative analysis of the dataset to assess its quality and characteristics.
title MCPDial: A Minecraft Persona-driven Dialogue Dataset
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2410.21627