NASM: Neural Anisotropic Surface Meshing
Fuente:
arXiv
Saved in:
| Main Authors: | Li, Hongbo, Zhu, Haikuan, Zhong, Sikai, Wang, Ningna, Lin, Cheng, Guo, Xiaohu, Xin, Shiqing, Wang, Wenping, Hua, Jing, Zhong, Zichun |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Designing 3D Anisotropic Frame Fields with Odeco Tensors
by: Zhu, Haikuan, et al.
Published: (2025)
by: Zhu, Haikuan, et al.
Published: (2025)
CWF: Consolidating Weak Features in High-quality Mesh Simplification
by: Xu, Rui, et al.
Published: (2024)
by: Xu, Rui, et al.
Published: (2024)
MATStruct: High-Quality Medial Mesh Computation via Structure-aware Variational Optimization
by: Wang, Ningna, et al.
Published: (2025)
by: Wang, Ningna, et al.
Published: (2025)
MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
by: Xu, Rui, et al.
Published: (2025)
by: Xu, Rui, et al.
Published: (2025)
Manifold k-NN: Accelerated k-NN Queries for Manifold Point Clouds
by: Wang, Pengfei, et al.
Published: (2026)
by: Wang, Pengfei, et al.
Published: (2026)
Efficient Nearest Neighbor Search Using Dynamic Programming
by: Wang, Pengfei, et al.
Published: (2024)
by: Wang, Pengfei, et al.
Published: (2024)
Piecewise Ruled Approximation for Freeform Mesh Surfaces
by: Pan, Yiling, et al.
Published: (2025)
by: Pan, Yiling, et al.
Published: (2025)
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization
by: Wang, Zimeng, et al.
Published: (2024)
by: Wang, Zimeng, et al.
Published: (2024)
Hierarchical Neural Surfaces for 3D Mesh Compression
by: Pentapati, Sai Karthikey, et al.
Published: (2025)
by: Pentapati, Sai Karthikey, et al.
Published: (2025)
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
by: Xu, Rui, et al.
Published: (2026)
by: Xu, Rui, et al.
Published: (2026)
VoroUDF: Meshing Unsigned Distance Fields with Voronoi Optimization
by: Wang, Ningna, et al.
Published: (2026)
by: Wang, Ningna, et al.
Published: (2026)
Topology-First B-Rep Meshing
by: Zhou, YunFan, et al.
Published: (2026)
by: Zhou, YunFan, et al.
Published: (2026)
Robust and Feature-Preserving Offset Meshing
by: Cao, Hongyi, et al.
Published: (2024)
by: Cao, Hongyi, et al.
Published: (2024)
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes
by: Li, Yue, et al.
Published: (2024)
by: Li, Yue, et al.
Published: (2024)
TFZ: Topology-Preserving Compression of 2D Symmetric and Asymmetric Second-Order Tensor Fields
by: Gorski, Nathaniel, et al.
Published: (2025)
by: Gorski, Nathaniel, et al.
Published: (2025)
gDist: Efficient Distance Computation between 3D Meshes on GPU
by: Fang, Peng, et al.
Published: (2024)
by: Fang, Peng, et al.
Published: (2024)
Fast and Robust Mesh Simplification for Generated and Real-World 3D Assets
by: Bhosikar, Kunal, et al.
Published: (2026)
by: Bhosikar, Kunal, et al.
Published: (2026)
CrossGen: Learning and Generating Cross Fields for Quad Meshing
by: Dong, Qiujie, et al.
Published: (2025)
by: Dong, Qiujie, et al.
Published: (2025)
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram
by: Wang, Ningna, et al.
Published: (2024)
by: Wang, Ningna, et al.
Published: (2024)
An Interface Tracking Method with Triangle Edge Cuts
by: Wang, Mengdi, et al.
Published: (2024)
by: Wang, Mengdi, et al.
Published: (2024)
Surface Reconstruction Using Rotation Systems
by: Cui, Ruiqi, et al.
Published: (2024)
by: Cui, Ruiqi, et al.
Published: (2024)
Implicit Minimal Surfaces for Bijective Correspondences
by: Corman, Etienne, et al.
Published: (2026)
by: Corman, Etienne, et al.
Published: (2026)
PartUV: Part-Based UV Unwrapping of 3D Meshes
by: Wang, Zhaoning, et al.
Published: (2025)
by: Wang, Zhaoning, et al.
Published: (2025)
A High-Performance SurfaceNets Discrete Isocontouring Algorithm
by: Schroeder, Will, et al.
Published: (2024)
by: Schroeder, Will, et al.
Published: (2024)
MidSurfer: A Parameter-Free Approach for Mid-Surface Extraction from Segmented Volumetric Data
by: Boneš, Eva, et al.
Published: (2024)
by: Boneš, Eva, et al.
Published: (2024)
NeuVAS: Neural Implicit Surfaces for Variational Shape Modeling
by: Wang, Pengfei, et al.
Published: (2025)
by: Wang, Pengfei, et al.
Published: (2025)
Toolpath Generation for High Density Spatial Fiber Printing Guided by Principal Stresses
by: Zhang, Tianyu, et al.
Published: (2024)
by: Zhang, Tianyu, et al.
Published: (2024)
Generative Escher Meshes
by: Aigerman, Noam, et al.
Published: (2023)
by: Aigerman, Noam, et al.
Published: (2023)
Topological Offsets
by: Zint, Daniel, et al.
Published: (2024)
by: Zint, Daniel, et al.
Published: (2024)
VoroLight: Learning Voronoi Surface Meshes via Sphere Intersection
by: Lu, Jiayin, et al.
Published: (2025)
by: Lu, Jiayin, et al.
Published: (2025)
Spherical Density-Equalizing Map for Genus-0 Closed Surfaces
by: Lyu, Zhiyuan, et al.
Published: (2024)
by: Lyu, Zhiyuan, et al.
Published: (2024)
Ellipsoidal Density-Equalizing Map for Genus-0 Closed Surfaces
by: Lyu, Zhiyuan, et al.
Published: (2024)
by: Lyu, Zhiyuan, et al.
Published: (2024)
Bijective Density-Equalizing Quasiconformal Map for Multiply-Connected Open Surfaces
by: Lyu, Zhiyuan, et al.
Published: (2023)
by: Lyu, Zhiyuan, et al.
Published: (2023)
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction
by: Wang, Zilong, et al.
Published: (2025)
by: Wang, Zilong, et al.
Published: (2025)
P2M++: Enhanced Solver for Point-to-Mesh Distance Queries
by: Guo, Qinghao, et al.
Published: (2026)
by: Guo, Qinghao, et al.
Published: (2026)
SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences
by: Wang, Ruipeng, et al.
Published: (2026)
by: Wang, Ruipeng, et al.
Published: (2026)
Mesh Processing Non‐Meshes via Neural Displacement Fields
by: Yuta Noma, et al.
Published: (2026)
by: Yuta Noma, et al.
Published: (2026)
A New Geometric Representation for 3D Bijective Mappings and Applications
by: Chen, Qiguang, et al.
Published: (2023)
by: Chen, Qiguang, et al.
Published: (2023)
Ordered Front-to-back Any-Hit Traversal in RTX
by: Wald, Ingo
Published: (2026)
by: Wald, Ingo
Published: (2026)
GPolylla: Fully GPU-accelerated polygonal mesh generator
by: Salinas-Fernández, Sergio, et al.
Published: (2024)
by: Salinas-Fernández, Sergio, et al.
Published: (2024)
Similar Items
-
Designing 3D Anisotropic Frame Fields with Odeco Tensors
by: Zhu, Haikuan, et al.
Published: (2025) -
CWF: Consolidating Weak Features in High-quality Mesh Simplification
by: Xu, Rui, et al.
Published: (2024) -
MATStruct: High-Quality Medial Mesh Computation via Structure-aware Variational Optimization
by: Wang, Ningna, et al.
Published: (2025) -
MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
by: Xu, Rui, et al.
Published: (2025) -
Manifold k-NN: Accelerated k-NN Queries for Manifold Point Clouds
by: Wang, Pengfei, et al.
Published: (2026)