Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards

Fuente: arXiv
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Autori principali: Guzey, Irmak, Dai, Yinlong, Savva, Georgy, Bhirangi, Raunaq, Pinto, Lerrel
Natura: Preprint
Pubblicazione: 2024
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author Guzey, Irmak
Dai, Yinlong
Savva, Georgy
Bhirangi, Raunaq
Pinto, Lerrel
author_facet Guzey, Irmak
Dai, Yinlong
Savva, Georgy
Bhirangi, Raunaq
Pinto, Lerrel
contents Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks for multi-fingered robot hands in this way remains challenging. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand due to morphology differences. In this work, we present HuDOR, a technique that enables online fine-tuning of policies by directly computing rewards from human videos. Importantly, this reward function is built using object-oriented trajectories derived from off-the-shelf point trackers, providing meaningful learning signals despite the morphology gap and visual differences between human and robot hands. Given a single video of a human solving a task, such as gently opening a music box, HuDOR enables our four-fingered Allegro hand to learn the task with just an hour of online interaction. Our experiments across four tasks show that HuDOR achieves a 4x improvement over baselines. Code and videos are available on our website, https://object-rewards.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2410_23289
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards
Guzey, Irmak
Dai, Yinlong
Savva, Georgy
Bhirangi, Raunaq
Pinto, Lerrel
Robotics
Machine Learning
Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks for multi-fingered robot hands in this way remains challenging. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand due to morphology differences. In this work, we present HuDOR, a technique that enables online fine-tuning of policies by directly computing rewards from human videos. Importantly, this reward function is built using object-oriented trajectories derived from off-the-shelf point trackers, providing meaningful learning signals despite the morphology gap and visual differences between human and robot hands. Given a single video of a human solving a task, such as gently opening a music box, HuDOR enables our four-fingered Allegro hand to learn the task with just an hour of online interaction. Our experiments across four tasks show that HuDOR achieves a 4x improvement over baselines. Code and videos are available on our website, https://object-rewards.github.io.
title Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards
topic Robotics
Machine Learning
url https://arxiv.org/abs/2410.23289