GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring

Fuente: arXiv
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Hauptverfasser: Lee, Dongwoo, Park, Joonkyu, Lee, Kyoung Mu
Format: Preprint
Veröffentlicht: 2024
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author Lee, Dongwoo
Park, Joonkyu
Lee, Kyoung Mu
author_facet Lee, Dongwoo
Park, Joonkyu
Lee, Kyoung Mu
contents To train a deblurring network, an appropriate dataset with paired blurry and sharp images is essential. Existing datasets collect blurry images either synthetically by aggregating consecutive sharp frames or using sophisticated camera systems to capture real blur. However, these methods offer limited diversity in blur types (blur trajectories) or require extensive human effort to reconstruct large-scale datasets, failing to fully reflect real-world blur scenarios. To address this, we propose GS-Blur, a dataset of synthesized realistic blurry images created using a novel approach. To this end, we first reconstruct 3D scenes from multi-view images using 3D Gaussian Splatting (3DGS), then render blurry images by moving the camera view along the randomly generated motion trajectories. By adopting various camera trajectories in reconstructing our GS-Blur, our dataset contains realistic and diverse types of blur, offering a large-scale dataset that generalizes well to real-world blur. Using GS-Blur with various deblurring methods, we demonstrate its ability to generalize effectively compared to previous synthetic or real blur datasets, showing significant improvements in deblurring performance.
format Preprint
id arxiv_https___arxiv_org_abs_2410_23658
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring
Lee, Dongwoo
Park, Joonkyu
Lee, Kyoung Mu
Computer Vision and Pattern Recognition
To train a deblurring network, an appropriate dataset with paired blurry and sharp images is essential. Existing datasets collect blurry images either synthetically by aggregating consecutive sharp frames or using sophisticated camera systems to capture real blur. However, these methods offer limited diversity in blur types (blur trajectories) or require extensive human effort to reconstruct large-scale datasets, failing to fully reflect real-world blur scenarios. To address this, we propose GS-Blur, a dataset of synthesized realistic blurry images created using a novel approach. To this end, we first reconstruct 3D scenes from multi-view images using 3D Gaussian Splatting (3DGS), then render blurry images by moving the camera view along the randomly generated motion trajectories. By adopting various camera trajectories in reconstructing our GS-Blur, our dataset contains realistic and diverse types of blur, offering a large-scale dataset that generalizes well to real-world blur. Using GS-Blur with various deblurring methods, we demonstrate its ability to generalize effectively compared to previous synthetic or real blur datasets, showing significant improvements in deblurring performance.
title GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.23658