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Main Authors: Miao, JiangDong, Ikeda, Tatsuya, Raytchev, Bisser, Mizoguchi, Ryota, Hiraoka, Takenori, Nakashima, Takuji, Shimizu, Keigo, Higaki, Toru, Kaneda, Kazufumi
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2410.23931
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author Miao, JiangDong
Ikeda, Tatsuya
Raytchev, Bisser
Mizoguchi, Ryota
Hiraoka, Takenori
Nakashima, Takuji
Shimizu, Keigo
Higaki, Toru
Kaneda, Kazufumi
author_facet Miao, JiangDong
Ikeda, Tatsuya
Raytchev, Bisser
Mizoguchi, Ryota
Hiraoka, Takenori
Nakashima, Takuji
Shimizu, Keigo
Higaki, Toru
Kaneda, Kazufumi
contents Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for fine-grained control over the editing of existing 3D objects. This paper introduces a framework that employs a pre-trained regressor, enabling continuous, precise, attribute-specific modifications to both the stylistic and geometric attributes of vehicle 3D models. Our method not only preserves the inherent identity of vehicle 3D objects, but also supports multi-attribute editing, allowing for extensive customization without compromising the model's structural integrity. Experimental results demonstrate the efficacy of our approach in achieving detailed edits on various vehicle 3D models.
format Preprint
id arxiv_https___arxiv_org_abs_2410_23931
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Manipulating Vehicle 3D Shapes through Latent Space Editing
Miao, JiangDong
Ikeda, Tatsuya
Raytchev, Bisser
Mizoguchi, Ryota
Hiraoka, Takenori
Nakashima, Takuji
Shimizu, Keigo
Higaki, Toru
Kaneda, Kazufumi
Computer Vision and Pattern Recognition
Although 3D object editing has the potential to significantly influence various industries, recent research in 3D generation and editing has primarily focused on converting text and images into 3D models, often overlooking the need for fine-grained control over the editing of existing 3D objects. This paper introduces a framework that employs a pre-trained regressor, enabling continuous, precise, attribute-specific modifications to both the stylistic and geometric attributes of vehicle 3D models. Our method not only preserves the inherent identity of vehicle 3D objects, but also supports multi-attribute editing, allowing for extensive customization without compromising the model's structural integrity. Experimental results demonstrate the efficacy of our approach in achieving detailed edits on various vehicle 3D models.
title Manipulating Vehicle 3D Shapes through Latent Space Editing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.23931