Persuading a Credible Agent

Fuente: arXiv
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Autori principali: Gan, Jiarui, Ghosh, Abheek, Teh, Nicholas
Natura: Preprint
Pubblicazione: 2024
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author Gan, Jiarui
Ghosh, Abheek
Teh, Nicholas
author_facet Gan, Jiarui
Ghosh, Abheek
Teh, Nicholas
contents How to optimally persuade an agent who has a private type? When elicitation is feasible, this amounts to a fairly standard principal-agent-style mechanism design problem, where the persuader employs a mechanism to first elicit the agent's type and then plays the corresponding persuasion strategy based on the agent's report. The optimal mechanism design problem in this setting is relatively well-understood in the literature, with incentive compatible (IC) mechanisms known to be optimal and computationally tractable. In this paper, we study this problem given a credible agent, i.e., if the agent claims they are of a certain type in response to the mechanism's elicitation, then they will act optimally with respect to the claimed type, even if they are actually not of that type. We present several interesting findings in this new setting that differ significantly from results in the non-credible setting. In terms of the structure of optimal mechanisms, we show that not only may IC mechanisms fail to be optimal, but all mechanisms following the standard `eliciting-then-persuading' mechanism design structure may be suboptimal. To achieve optimality requires two additional instruments -- pre-signaling and non-binding elicitation -- which naturally result in multi-stage mechanisms. We characterize optimal mechanisms under these design choices. Based on our characterization, we provide a polynomial-time algorithm for computing optimal multi-stage mechanisms. We also discover that in scenarios that allow for it, partial information elicitation can be employed to improve the principal's payoff even further. Though, surprisingly, an unbounded number of rounds of information exchange between the principal and the agent may be necessary to achieve optimality.
format Preprint
id arxiv_https___arxiv_org_abs_2410_23989
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Persuading a Credible Agent
Gan, Jiarui
Ghosh, Abheek
Teh, Nicholas
Computer Science and Game Theory
Computational Complexity
How to optimally persuade an agent who has a private type? When elicitation is feasible, this amounts to a fairly standard principal-agent-style mechanism design problem, where the persuader employs a mechanism to first elicit the agent's type and then plays the corresponding persuasion strategy based on the agent's report. The optimal mechanism design problem in this setting is relatively well-understood in the literature, with incentive compatible (IC) mechanisms known to be optimal and computationally tractable. In this paper, we study this problem given a credible agent, i.e., if the agent claims they are of a certain type in response to the mechanism's elicitation, then they will act optimally with respect to the claimed type, even if they are actually not of that type. We present several interesting findings in this new setting that differ significantly from results in the non-credible setting. In terms of the structure of optimal mechanisms, we show that not only may IC mechanisms fail to be optimal, but all mechanisms following the standard `eliciting-then-persuading' mechanism design structure may be suboptimal. To achieve optimality requires two additional instruments -- pre-signaling and non-binding elicitation -- which naturally result in multi-stage mechanisms. We characterize optimal mechanisms under these design choices. Based on our characterization, we provide a polynomial-time algorithm for computing optimal multi-stage mechanisms. We also discover that in scenarios that allow for it, partial information elicitation can be employed to improve the principal's payoff even further. Though, surprisingly, an unbounded number of rounds of information exchange between the principal and the agent may be necessary to achieve optimality.
title Persuading a Credible Agent
topic Computer Science and Game Theory
Computational Complexity
url https://arxiv.org/abs/2410.23989