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Autori principali: Zhang, Chenyue, Liu, Shangyuan, Wai, Hoi-To, So, Anthony Man-Cho
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2410.24095
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author Zhang, Chenyue
Liu, Shangyuan
Wai, Hoi-To
So, Anthony Man-Cho
author_facet Zhang, Chenyue
Liu, Shangyuan
Wai, Hoi-To
So, Anthony Man-Cho
contents Learning the graph topology of a complex network is challenging due to limited data availability and imprecise data models. A common remedy in existing works is to incorporate priors such as sparsity or modularity which highlight on the structural property of graph topology. We depart from these approaches to develop priors that are directly inspired by complex network dynamics. Focusing on social networks with actions modeled by equilibriums of linear quadratic games, we postulate that the social network topologies are optimized with respect to a social welfare function. Utilizing this prior knowledge, we propose a network games induced regularizer to assist graph learning. We then formulate the graph topology learning problem as a bilevel program. We develop a two-timescale gradient algorithm to tackle the latter. We draw theoretical insights on the optimal graph structure of the bilevel program and show that they agree with the topology in several man-made networks. Empirically, we demonstrate the proposed formulation gives rise to reliable estimate of graph topology.
format Preprint
id arxiv_https___arxiv_org_abs_2410_24095
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Network Games Induced Prior for Graph Topology Learning
Zhang, Chenyue
Liu, Shangyuan
Wai, Hoi-To
So, Anthony Man-Cho
Signal Processing
Computer Science and Game Theory
Learning the graph topology of a complex network is challenging due to limited data availability and imprecise data models. A common remedy in existing works is to incorporate priors such as sparsity or modularity which highlight on the structural property of graph topology. We depart from these approaches to develop priors that are directly inspired by complex network dynamics. Focusing on social networks with actions modeled by equilibriums of linear quadratic games, we postulate that the social network topologies are optimized with respect to a social welfare function. Utilizing this prior knowledge, we propose a network games induced regularizer to assist graph learning. We then formulate the graph topology learning problem as a bilevel program. We develop a two-timescale gradient algorithm to tackle the latter. We draw theoretical insights on the optimal graph structure of the bilevel program and show that they agree with the topology in several man-made networks. Empirically, we demonstrate the proposed formulation gives rise to reliable estimate of graph topology.
title Network Games Induced Prior for Graph Topology Learning
topic Signal Processing
Computer Science and Game Theory
url https://arxiv.org/abs/2410.24095