A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D

Fuente: arXiv
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Main Authors: Todo, Hideki, Koyama, Yuki, Sakai, Kunihiro, Komiya, Akihiro, Kato, Jun
Format: Preprint
Published: 2024
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author Todo, Hideki
Koyama, Yuki
Sakai, Kunihiro
Komiya, Akihiro
Kato, Jun
author_facet Todo, Hideki
Koyama, Yuki
Sakai, Kunihiro
Komiya, Akihiro
Kato, Jun
contents Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored various options to balance quality, artist control, and workload, leading to several key decisions. For example, we chose patch-based texture synthesis over machine learning for better control and to avoid training data issues. We also addressed specifying style exemplars, managing multiple colors within a scene, controlling outlines and shadows, and reducing temporal noise. These insights were used to further refine our pipeline, ultimately enabling us to produce an experimental short film showcasing various styles.
format Preprint
id arxiv_https___arxiv_org_abs_2410_24123
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D
Todo, Hideki
Koyama, Yuki
Sakai, Kunihiro
Komiya, Akihiro
Kato, Jun
Graphics
Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored various options to balance quality, artist control, and workload, leading to several key decisions. For example, we chose patch-based texture synthesis over machine learning for better control and to avoid training data issues. We also addressed specifying style exemplars, managing multiple colors within a scene, controlling outlines and shadows, and reducing temporal noise. These insights were used to further refine our pipeline, ultimately enabling us to produce an experimental short film showcasing various styles.
title A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D
topic Graphics
url https://arxiv.org/abs/2410.24123