HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays

Fuente: arXiv
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Hauptverfasser: Schiffers, Florian, Kuo, Grace, Matsuda, Nathan, Lanman, Douglas, Cossairt, Oliver
Format: Preprint
Veröffentlicht: 2024
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author Schiffers, Florian
Kuo, Grace
Matsuda, Nathan
Lanman, Douglas
Cossairt, Oliver
author_facet Schiffers, Florian
Kuo, Grace
Matsuda, Nathan
Lanman, Douglas
Cossairt, Oliver
contents Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of color and texture in displayed images. We present HoloChrome, a polychromatic holographic display framework designed to mitigate these limitations. HoloChrome utilizes an ultrafast, wavelength-adjustable laser and a dual-Spatial Light Modulator (SLM) architecture, enabling the multiplexing of a large set of discrete wavelengths across the visible spectrum. By leveraging spatial separation in our dual-SLM setup, we independently manipulate speckle patterns across multiple wavelengths. This novel approach effectively reduces speckle noise through incoherent averaging achieved by wavelength multiplexing. Our method is complementary to existing speckle reduction techniques, offering a new pathway to address this challenge. Furthermore, the use of polychromatic illumination broadens the achievable color gamut compared to traditional three-color primary holographic displays. Our simulations and tabletop experiments validate that HoloChrome significantly reduces speckle noise and expands the color gamut. These advancements enhance the performance of holographic near-eye displays, moving us closer to practical, immersive next-generation visual experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2410_24144
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays
Schiffers, Florian
Kuo, Grace
Matsuda, Nathan
Lanman, Douglas
Cossairt, Oliver
Graphics
Computer Vision and Pattern Recognition
Image and Video Processing
Signal Processing
Optics
Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of color and texture in displayed images. We present HoloChrome, a polychromatic holographic display framework designed to mitigate these limitations. HoloChrome utilizes an ultrafast, wavelength-adjustable laser and a dual-Spatial Light Modulator (SLM) architecture, enabling the multiplexing of a large set of discrete wavelengths across the visible spectrum. By leveraging spatial separation in our dual-SLM setup, we independently manipulate speckle patterns across multiple wavelengths. This novel approach effectively reduces speckle noise through incoherent averaging achieved by wavelength multiplexing. Our method is complementary to existing speckle reduction techniques, offering a new pathway to address this challenge. Furthermore, the use of polychromatic illumination broadens the achievable color gamut compared to traditional three-color primary holographic displays. Our simulations and tabletop experiments validate that HoloChrome significantly reduces speckle noise and expands the color gamut. These advancements enhance the performance of holographic near-eye displays, moving us closer to practical, immersive next-generation visual experiences.
title HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays
topic Graphics
Computer Vision and Pattern Recognition
Image and Video Processing
Signal Processing
Optics
url https://arxiv.org/abs/2410.24144