URAvatar: Universal Relightable Gaussian Codec Avatars

Fuente: arXiv
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Hauptverfasser: Li, Junxuan, Cao, Chen, Schwartz, Gabriel, Khirodkar, Rawal, Richardt, Christian, Simon, Tomas, Sheikh, Yaser, Saito, Shunsuke
Format: Preprint
Veröffentlicht: 2024
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author Li, Junxuan
Cao, Chen
Schwartz, Gabriel
Khirodkar, Rawal
Richardt, Christian
Simon, Tomas
Sheikh, Yaser
Saito, Shunsuke
author_facet Li, Junxuan
Cao, Chen
Schwartz, Gabriel
Khirodkar, Rawal
Richardt, Christian
Simon, Tomas
Sheikh, Yaser
Saito, Shunsuke
contents We present a new approach to creating photorealistic and relightable head avatars from a phone scan with unknown illumination. The reconstructed avatars can be animated and relit in real time with the global illumination of diverse environments. Unlike existing approaches that estimate parametric reflectance parameters via inverse rendering, our approach directly models learnable radiance transfer that incorporates global light transport in an efficient manner for real-time rendering. However, learning such a complex light transport that can generalize across identities is non-trivial. A phone scan in a single environment lacks sufficient information to infer how the head would appear in general environments. To address this, we build a universal relightable avatar model represented by 3D Gaussians. We train on hundreds of high-quality multi-view human scans with controllable point lights. High-resolution geometric guidance further enhances the reconstruction accuracy and generalization. Once trained, we finetune the pretrained model on a phone scan using inverse rendering to obtain a personalized relightable avatar. Our experiments establish the efficacy of our design, outperforming existing approaches while retaining real-time rendering capability.
format Preprint
id arxiv_https___arxiv_org_abs_2410_24223
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle URAvatar: Universal Relightable Gaussian Codec Avatars
Li, Junxuan
Cao, Chen
Schwartz, Gabriel
Khirodkar, Rawal
Richardt, Christian
Simon, Tomas
Sheikh, Yaser
Saito, Shunsuke
Computer Vision and Pattern Recognition
Graphics
We present a new approach to creating photorealistic and relightable head avatars from a phone scan with unknown illumination. The reconstructed avatars can be animated and relit in real time with the global illumination of diverse environments. Unlike existing approaches that estimate parametric reflectance parameters via inverse rendering, our approach directly models learnable radiance transfer that incorporates global light transport in an efficient manner for real-time rendering. However, learning such a complex light transport that can generalize across identities is non-trivial. A phone scan in a single environment lacks sufficient information to infer how the head would appear in general environments. To address this, we build a universal relightable avatar model represented by 3D Gaussians. We train on hundreds of high-quality multi-view human scans with controllable point lights. High-resolution geometric guidance further enhances the reconstruction accuracy and generalization. Once trained, we finetune the pretrained model on a phone scan using inverse rendering to obtain a personalized relightable avatar. Our experiments establish the efficacy of our design, outperforming existing approaches while retaining real-time rendering capability.
title URAvatar: Universal Relightable Gaussian Codec Avatars
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2410.24223