Project Sid: Many-agent simulations toward AI civilization

Fuente: arXiv
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Auteurs principaux: AL, Altera., Ahn, Andrew, Becker, Nic, Carroll, Stephanie, Christie, Nico, Cortes, Manuel, Demirci, Arda, Du, Melissa, Li, Frankie, Luo, Shuying, Wang, Peter Y, Willows, Mathew, Yang, Feitong, Yang, Guangyu Robert
Format: Preprint
Publié: 2024
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author AL, Altera.
Ahn, Andrew
Becker, Nic
Carroll, Stephanie
Christie, Nico
Cortes, Manuel
Demirci, Arda
Du, Melissa
Li, Frankie
Luo, Shuying
Wang, Peter Y
Willows, Mathew
Yang, Feitong
Yang, Guangyu Robert
author_facet AL, Altera.
Ahn, Andrew
Becker, Nic
Carroll, Stephanie
Christie, Nico
Cortes, Manuel
Demirci, Arda
Du, Melissa
Li, Frankie
Luo, Shuying
Wang, Peter Y
Willows, Mathew
Yang, Feitong
Yang, Guangyu Robert
contents AI agents have been evaluated in isolation or within small groups, where interactions remain limited in scope and complexity. Large-scale simulations involving many autonomous agents -- reflecting the full spectrum of civilizational processes -- have yet to be explored. Here, we demonstrate how 10 - 1000+ AI agents behave and progress within agent societies. We first introduce the PIANO (Parallel Information Aggregation via Neural Orchestration) architecture, which enables agents to interact with humans and other agents in real-time while maintaining coherence across multiple output streams. We then evaluate agent performance in agent simulations using civilizational benchmarks inspired by human history. These simulations, set within a Minecraft environment, reveal that agents are capable of meaningful progress -- autonomously developing specialized roles, adhering to and changing collective rules, and engaging in cultural and religious transmission. These preliminary results show that agents can achieve significant milestones towards AI civilizations, opening new avenues for large simulations, agentic organizational intelligence, and integrating AI into human civilizations.
format Preprint
id arxiv_https___arxiv_org_abs_2411_00114
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Project Sid: Many-agent simulations toward AI civilization
AL, Altera.
Ahn, Andrew
Becker, Nic
Carroll, Stephanie
Christie, Nico
Cortes, Manuel
Demirci, Arda
Du, Melissa
Li, Frankie
Luo, Shuying
Wang, Peter Y
Willows, Mathew
Yang, Feitong
Yang, Guangyu Robert
Artificial Intelligence
Multiagent Systems
AI agents have been evaluated in isolation or within small groups, where interactions remain limited in scope and complexity. Large-scale simulations involving many autonomous agents -- reflecting the full spectrum of civilizational processes -- have yet to be explored. Here, we demonstrate how 10 - 1000+ AI agents behave and progress within agent societies. We first introduce the PIANO (Parallel Information Aggregation via Neural Orchestration) architecture, which enables agents to interact with humans and other agents in real-time while maintaining coherence across multiple output streams. We then evaluate agent performance in agent simulations using civilizational benchmarks inspired by human history. These simulations, set within a Minecraft environment, reveal that agents are capable of meaningful progress -- autonomously developing specialized roles, adhering to and changing collective rules, and engaging in cultural and religious transmission. These preliminary results show that agents can achieve significant milestones towards AI civilizations, opening new avenues for large simulations, agentic organizational intelligence, and integrating AI into human civilizations.
title Project Sid: Many-agent simulations toward AI civilization
topic Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2411.00114