Saved in:
| Main Authors: | He, Zihong, Lin, Weizhe, Zheng, Hao, Zhang, Fan, Jones, Matt W., Aitchison, Laurence, Xu, Xuhai, Liu, Miao, Kristensson, Per Ola, Shen, Junxiao |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2411.00489 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception
by: Shen, Junxiao, et al.
Published: (2023)
by: Shen, Junxiao, et al.
Published: (2023)
X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding
by: Zhou, Wenqi, et al.
Published: (2025)
by: Zhou, Wenqi, et al.
Published: (2025)
Prompt-Driven Agentic Video Editing System: Autonomous Comprehension of Long-Form, Story-Driven Media
by: Ding, Zihan, et al.
Published: (2025)
by: Ding, Zihan, et al.
Published: (2025)
Generative AI for Accessible and Inclusive Extended Reality
by: Grubert, Jens, et al.
Published: (2024)
by: Grubert, Jens, et al.
Published: (2024)
Unbounded: Object-Boundary Interaction in Mixed Reality
by: Lyu, Zhuoyue, et al.
Published: (2025)
by: Lyu, Zhuoyue, et al.
Published: (2025)
Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality
by: Li, Xiang, et al.
Published: (2025)
by: Li, Xiang, et al.
Published: (2025)
The Argument is the Explanation: Structured Argumentation for Trust in Agents
by: Cakar, Ege, et al.
Published: (2025)
by: Cakar, Ege, et al.
Published: (2025)
Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
by: Li, Xiang, et al.
Published: (2025)
by: Li, Xiang, et al.
Published: (2025)
Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction
by: Lyu, Zhuoyue, et al.
Published: (2025)
by: Lyu, Zhuoyue, et al.
Published: (2025)
How Do We Evaluate Experiences in Immersive Environments?
by: Li, Xiang, et al.
Published: (2026)
by: Li, Xiang, et al.
Published: (2026)
Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality
by: Li, Xiang, et al.
Published: (2025)
by: Li, Xiang, et al.
Published: (2025)
Towards Open-World Gesture Recognition
by: Shen, Junxiao, et al.
Published: (2024)
by: Shen, Junxiao, et al.
Published: (2024)
Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes
by: Chen, Junlong, et al.
Published: (2024)
by: Chen, Junlong, et al.
Published: (2024)
ImageTalk: Designing a Multimodal AAC Text Generation System Driven by Image Recognition and Natural Language Generation
by: Yang, Boyin, et al.
Published: (2025)
by: Yang, Boyin, et al.
Published: (2025)
Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality
by: Chen, Junlong, et al.
Published: (2024)
by: Chen, Junlong, et al.
Published: (2024)
Lucia: A Temporal Computing Platform for Contextual Intelligence
by: Lin, Weizhe, et al.
Published: (2024)
by: Lin, Weizhe, et al.
Published: (2024)
LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality
by: He, Wei, et al.
Published: (2026)
by: He, Wei, et al.
Published: (2026)
What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation
by: Selder, Hannah, et al.
Published: (2025)
by: Selder, Hannah, et al.
Published: (2025)
Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical Guidelines for Biomechanical Simulations in HCI
by: Selder, Hannah, et al.
Published: (2025)
by: Selder, Hannah, et al.
Published: (2025)
Why you don't overfit, and don't need Bayes if you only train for one epoch
by: Aitchison, Laurence
Published: (2024)
by: Aitchison, Laurence
Published: (2024)
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
by: Li, Xiang, et al.
Published: (2024)
by: Li, Xiang, et al.
Published: (2024)
Cost-Aware Bayesian Optimization for Prototyping Interactive Devices
by: Langerak, Thomas, et al.
Published: (2026)
by: Langerak, Thomas, et al.
Published: (2026)
A Multi-Camera Optical Tag Neuronavigation and AR Augmentation Framework for Non-Invasive Brain Stimulation
by: Hu, Xuyi, et al.
Published: (2026)
by: Hu, Xuyi, et al.
Published: (2026)
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
by: Wang, Jindu, et al.
Published: (2025)
by: Wang, Jindu, et al.
Published: (2025)
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality
by: Li, Xiang, et al.
Published: (2024)
by: Li, Xiang, et al.
Published: (2024)
MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
by: Bhattarai, Ankit, et al.
Published: (2026)
by: Bhattarai, Ankit, et al.
Published: (2026)
Optical Tag-Based Neuronavigation and Augmentation System for Non-Invasive Brain Stimulation
by: Hu, Xuyi, et al.
Published: (2026)
by: Hu, Xuyi, et al.
Published: (2026)
Firewalls to Secure Dynamic LLM Agentic Networks
by: Abdelnabi, Sahar, et al.
Published: (2025)
by: Abdelnabi, Sahar, et al.
Published: (2025)
SpatialMem: Metric-Aligned Long-Horizon Video Memory for Language Grounding and QA
by: Zheng, Xinyi, et al.
Published: (2026)
by: Zheng, Xinyi, et al.
Published: (2026)
Boosting Gesture Recognition with an Automatic Gesture Annotation Framework
by: Shen, Junxiao, et al.
Published: (2024)
by: Shen, Junxiao, et al.
Published: (2024)
How to set AdamW's weight decay as you scale model and dataset size
by: Wang, Xi, et al.
Published: (2024)
by: Wang, Xi, et al.
Published: (2024)
Controlling changes to attention logits
by: Anson, Ben, et al.
Published: (2025)
by: Anson, Ben, et al.
Published: (2025)
Batch size invariant Adam
by: Wang, Xi, et al.
Published: (2024)
by: Wang, Xi, et al.
Published: (2024)
Learning to Skip the Middle Layers of Transformers
by: Lawson, Tim, et al.
Published: (2025)
by: Lawson, Tim, et al.
Published: (2025)
Improving LLM-Generated Code Quality with GRPO
by: Robeyns, Maxime, et al.
Published: (2025)
by: Robeyns, Maxime, et al.
Published: (2025)
How to derive skill from the Fractions Skill Score
by: Antonio, Bobby, et al.
Published: (2023)
by: Antonio, Bobby, et al.
Published: (2023)
ReachVox: Clutter-free Reachability Visualization for Robot Motion Planning in Virtual Reality
by: Hauck, Steffen, et al.
Published: (2025)
by: Hauck, Steffen, et al.
Published: (2025)
EnVisionVR: A Scene Interpretation Tool for Visual Accessibility in Virtual Reality
by: Chen, Junlong, et al.
Published: (2025)
by: Chen, Junlong, et al.
Published: (2025)
Accented Character Entry Using Physical Keyboards in Virtual Reality
by: Kalamkar, Snehanjali, et al.
Published: (2024)
by: Kalamkar, Snehanjali, et al.
Published: (2024)
AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
by: Li, Yi, et al.
Published: (2025)
by: Li, Yi, et al.
Published: (2025)
Similar Items
-
Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception
by: Shen, Junxiao, et al.
Published: (2023) -
X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding
by: Zhou, Wenqi, et al.
Published: (2025) -
Prompt-Driven Agentic Video Editing System: Autonomous Comprehension of Long-Form, Story-Driven Media
by: Ding, Zihan, et al.
Published: (2025) -
Generative AI for Accessible and Inclusive Extended Reality
by: Grubert, Jens, et al.
Published: (2024) -
Unbounded: Object-Boundary Interaction in Mixed Reality
by: Lyu, Zhuoyue, et al.
Published: (2025)