Online Moderation in Competitive Action Games: How Intervention Affects Player Behaviors

Fuente: arXiv
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Main Authors: Li, Zhuofang, Kocielnik, Rafal, Linegar, Mitchell, Sambrano, Deshawn, Soltani, Fereshteh, Kim, Min, Naqvie, Nabiha, Cahill, Grant, Anandkumar, Animashree, Alvarez, R. Michael
Format: Preprint
Published: 2024
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author Li, Zhuofang
Kocielnik, Rafal
Linegar, Mitchell
Sambrano, Deshawn
Soltani, Fereshteh
Kim, Min
Naqvie, Nabiha
Cahill, Grant
Anandkumar, Animashree
Alvarez, R. Michael
author_facet Li, Zhuofang
Kocielnik, Rafal
Linegar, Mitchell
Sambrano, Deshawn
Soltani, Fereshteh
Kim, Min
Naqvie, Nabiha
Cahill, Grant
Anandkumar, Animashree
Alvarez, R. Michael
contents Online competitive action games have flourished as a space for entertainment and social connections, yet they face challenges from a small percentage of players engaging in disruptive behaviors. This study delves into the under-explored realm of understanding the effects of moderation on player behavior within online gaming on an example of a popular title - Call of Duty(R): Modern Warfare(R)II. We employ a quasi-experimental design and causal inference techniques to examine the impact of moderation in a real-world industry-scale moderation system. We further delve into novel aspects around the impact of delayed moderation, as well as the severity of applied punishment. We examine these effects on a set of four disruptive behaviors including cheating, offensive user name, chat, and voice. Our findings uncover the dual impact moderation has on reducing disruptive behavior and discouraging disruptive players from participating. We further uncover differences in the effectiveness of quick and delayed moderation and the varying severity of punishment. Our examination of real-world gaming interactions sets a precedent in understanding the effectiveness of moderation and its impact on player behavior. Our insights offer actionable suggestions for the most promising avenues for improving real-world moderation practices, as well as the heterogeneous impact moderation has on indifferent players.
format Preprint
id arxiv_https___arxiv_org_abs_2411_01057
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Online Moderation in Competitive Action Games: How Intervention Affects Player Behaviors
Li, Zhuofang
Kocielnik, Rafal
Linegar, Mitchell
Sambrano, Deshawn
Soltani, Fereshteh
Kim, Min
Naqvie, Nabiha
Cahill, Grant
Anandkumar, Animashree
Alvarez, R. Michael
Computers and Society
Human-Computer Interaction
Applications
62D20
I.2.0; J.4
Online competitive action games have flourished as a space for entertainment and social connections, yet they face challenges from a small percentage of players engaging in disruptive behaviors. This study delves into the under-explored realm of understanding the effects of moderation on player behavior within online gaming on an example of a popular title - Call of Duty(R): Modern Warfare(R)II. We employ a quasi-experimental design and causal inference techniques to examine the impact of moderation in a real-world industry-scale moderation system. We further delve into novel aspects around the impact of delayed moderation, as well as the severity of applied punishment. We examine these effects on a set of four disruptive behaviors including cheating, offensive user name, chat, and voice. Our findings uncover the dual impact moderation has on reducing disruptive behavior and discouraging disruptive players from participating. We further uncover differences in the effectiveness of quick and delayed moderation and the varying severity of punishment. Our examination of real-world gaming interactions sets a precedent in understanding the effectiveness of moderation and its impact on player behavior. Our insights offer actionable suggestions for the most promising avenues for improving real-world moderation practices, as well as the heterogeneous impact moderation has on indifferent players.
title Online Moderation in Competitive Action Games: How Intervention Affects Player Behaviors
topic Computers and Society
Human-Computer Interaction
Applications
62D20
I.2.0; J.4
url https://arxiv.org/abs/2411.01057