Computational Lower Bounds for Regret Minimization in Normal-Form Games

Fuente: arXiv
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Main Authors: Anagnostides, Ioannis, Kalavasis, Alkis, Sandholm, Tuomas
Format: Preprint
Published: 2024
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author Anagnostides, Ioannis
Kalavasis, Alkis
Sandholm, Tuomas
author_facet Anagnostides, Ioannis
Kalavasis, Alkis
Sandholm, Tuomas
contents A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of this problem and the renewed interest it has received in recent years, a basic question remains open: how many iterations are needed to approximate an equilibrium under the usual normal-form representation? In this paper, we provide evidence that existing learning algorithms, such as multiplicative weights update, are close to optimal. In particular, we prove lower bounds for the problem of computing a CE that can be expressed as a uniform mixture of $T$ product distributions -- namely, a uniform $T$-sparse CE; such lower bounds immediately circumscribe (computationally bounded) regret minimization algorithms in games. Our results are obtained in the algorithmic framework put forward by Kothari and Mehta (STOC 2018) in the context of computing Nash equilibria, which consists of the sum-of-squares (SoS) relaxation in conjunction with oracle access to a verification oracle; the goal in that framework is to lower bound either the degree of the SoS relaxation or the number of queries to the verification oracle. Here, we obtain two such hardness results, precluding computing i) uniform $\text{log }n$-sparse CE when $ε=\text{poly}(1/\text{log }n)$ and ii) uniform $n^{1 - o(1)}$-sparse CE when $ε= \text{poly}(1/n)$.
format Preprint
id arxiv_https___arxiv_org_abs_2411_01721
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Computational Lower Bounds for Regret Minimization in Normal-Form Games
Anagnostides, Ioannis
Kalavasis, Alkis
Sandholm, Tuomas
Computer Science and Game Theory
Machine Learning
A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of this problem and the renewed interest it has received in recent years, a basic question remains open: how many iterations are needed to approximate an equilibrium under the usual normal-form representation? In this paper, we provide evidence that existing learning algorithms, such as multiplicative weights update, are close to optimal. In particular, we prove lower bounds for the problem of computing a CE that can be expressed as a uniform mixture of $T$ product distributions -- namely, a uniform $T$-sparse CE; such lower bounds immediately circumscribe (computationally bounded) regret minimization algorithms in games. Our results are obtained in the algorithmic framework put forward by Kothari and Mehta (STOC 2018) in the context of computing Nash equilibria, which consists of the sum-of-squares (SoS) relaxation in conjunction with oracle access to a verification oracle; the goal in that framework is to lower bound either the degree of the SoS relaxation or the number of queries to the verification oracle. Here, we obtain two such hardness results, precluding computing i) uniform $\text{log }n$-sparse CE when $ε=\text{poly}(1/\text{log }n)$ and ii) uniform $n^{1 - o(1)}$-sparse CE when $ε= \text{poly}(1/n)$.
title Computational Lower Bounds for Regret Minimization in Normal-Form Games
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2411.01721