Efficient Active Imitation Learning with Random Network Distillation

Fuente: arXiv
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Auteurs principaux: Biré, Emilien, Kobanda, Anthony, Denoyer, Ludovic, Portelas, Rémy
Format: Preprint
Publié: 2024
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author Biré, Emilien
Kobanda, Anthony
Denoyer, Ludovic
Portelas, Rémy
author_facet Biré, Emilien
Kobanda, Anthony
Denoyer, Ludovic
Portelas, Rémy
contents Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically, and there is no clear reward to evaluate them. While imitation learning has shown promise in such domains, these methods often fail when agents encounter out-of-distribution scenarios during deployment. Expanding the training dataset is a common solution, but it becomes impractical or costly when relying on human demonstrations. This article addresses active imitation learning, aiming to trigger expert intervention only when necessary, reducing the need for constant expert input along training. We introduce Random Network Distillation DAgger (RND-DAgger), a new active imitation learning method that limits expert querying by using a learned state-based out-of-distribution measure to trigger interventions. This approach avoids frequent expert-agent action comparisons, thus making the expert intervene only when it is useful. We evaluate RND-DAgger against traditional imitation learning and other active approaches in 3D video games (racing and third-person navigation) and in a robotic locomotion task and show that RND-DAgger surpasses previous methods by reducing expert queries. https://sites.google.com/view/rnd-dagger
format Preprint
id arxiv_https___arxiv_org_abs_2411_01894
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Efficient Active Imitation Learning with Random Network Distillation
Biré, Emilien
Kobanda, Anthony
Denoyer, Ludovic
Portelas, Rémy
Machine Learning
Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically, and there is no clear reward to evaluate them. While imitation learning has shown promise in such domains, these methods often fail when agents encounter out-of-distribution scenarios during deployment. Expanding the training dataset is a common solution, but it becomes impractical or costly when relying on human demonstrations. This article addresses active imitation learning, aiming to trigger expert intervention only when necessary, reducing the need for constant expert input along training. We introduce Random Network Distillation DAgger (RND-DAgger), a new active imitation learning method that limits expert querying by using a learned state-based out-of-distribution measure to trigger interventions. This approach avoids frequent expert-agent action comparisons, thus making the expert intervene only when it is useful. We evaluate RND-DAgger against traditional imitation learning and other active approaches in 3D video games (racing and third-person navigation) and in a robotic locomotion task and show that RND-DAgger surpasses previous methods by reducing expert queries. https://sites.google.com/view/rnd-dagger
title Efficient Active Imitation Learning with Random Network Distillation
topic Machine Learning
url https://arxiv.org/abs/2411.01894