Towards the Industrial Metaverse: A Game-Based VR Application for Fire Drill and Evacuation Training for Ships and Shipbuilding

Fuente: arXiv
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Autores principales: Hamed-Ahmed, Musaab H., Fraga-Lamas, Paula, Fernandez-Carames, Tiago M.
Formato: Preprint
Publicado: 2024
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author Hamed-Ahmed, Musaab H.
Fraga-Lamas, Paula
Fernandez-Carames, Tiago M.
author_facet Hamed-Ahmed, Musaab H.
Fraga-Lamas, Paula
Fernandez-Carames, Tiago M.
contents This paper details the creation of a novel Virtual Reality-based application for the Industrial Metaverse aimed at shipboard fire emergency training for fire drill and evacuation, aligned with the Safety of Life at Sea (SOLAS) convention requirements. Specifically, the application includes gamified scenarios with different levels (e.g., varying fire intensities in engine rooms and galleys). The paper details comprehensively the VR development while providing a holistic overview and practical guidelines. Thus, it can guide practitioners, developers and future researchers to shape the next generation of Industrial Metaverse applications for the shipbuilding industry. Moreover, the paper includes the results of a preliminary user evaluation aimed at quantifying user decision-making and risk assessment skills. The presented results of the experiments provide insights into user performance and allow for pointing out at different future challenges.
format Preprint
id arxiv_https___arxiv_org_abs_2411_01895
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Towards the Industrial Metaverse: A Game-Based VR Application for Fire Drill and Evacuation Training for Ships and Shipbuilding
Hamed-Ahmed, Musaab H.
Fraga-Lamas, Paula
Fernandez-Carames, Tiago M.
Human-Computer Interaction
This paper details the creation of a novel Virtual Reality-based application for the Industrial Metaverse aimed at shipboard fire emergency training for fire drill and evacuation, aligned with the Safety of Life at Sea (SOLAS) convention requirements. Specifically, the application includes gamified scenarios with different levels (e.g., varying fire intensities in engine rooms and galleys). The paper details comprehensively the VR development while providing a holistic overview and practical guidelines. Thus, it can guide practitioners, developers and future researchers to shape the next generation of Industrial Metaverse applications for the shipbuilding industry. Moreover, the paper includes the results of a preliminary user evaluation aimed at quantifying user decision-making and risk assessment skills. The presented results of the experiments provide insights into user performance and allow for pointing out at different future challenges.
title Towards the Industrial Metaverse: A Game-Based VR Application for Fire Drill and Evacuation Training for Ships and Shipbuilding
topic Human-Computer Interaction
url https://arxiv.org/abs/2411.01895