Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment

Fuente: arXiv
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Main Authors: Krüger, Marcel, Gilbert, David, Kuhlen, Torsten Wolfgang, Gerrits, Tim
Format: Preprint
Published: 2024
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author Krüger, Marcel
Gilbert, David
Kuhlen, Torsten Wolfgang
Gerrits, Tim
author_facet Krüger, Marcel
Gilbert, David
Kuhlen, Torsten Wolfgang
Gerrits, Tim
contents One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and complex, the same applies to the development process. This has led to a myriad of different tools, frameworks, and approaches that grew and developed over time. The steady advance of commercial off-the-shelf game engines such as Unreal Engine has made them a valuable option for development in immersive visualization labs. In this work, we share our experience of migrating to Unreal Engine as a primary developing environment for immersive visualization applications. We share our considerations on requirements, present use cases developed in our lab to communicate advantages and challenges experienced, discuss implications on our research and development environments, and aim to provide guidance for others within our community facing similar challenges.
format Preprint
id arxiv_https___arxiv_org_abs_2411_02090
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment
Krüger, Marcel
Gilbert, David
Kuhlen, Torsten Wolfgang
Gerrits, Tim
Human-Computer Interaction
Graphics
One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and complex, the same applies to the development process. This has led to a myriad of different tools, frameworks, and approaches that grew and developed over time. The steady advance of commercial off-the-shelf game engines such as Unreal Engine has made them a valuable option for development in immersive visualization labs. In this work, we share our experience of migrating to Unreal Engine as a primary developing environment for immersive visualization applications. We share our considerations on requirements, present use cases developed in our lab to communicate advantages and challenges experienced, discuss implications on our research and development environments, and aim to provide guidance for others within our community facing similar challenges.
title Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2411.02090