Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment
Fuente:
arXiv
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866915004455845888 |
|---|---|
| author | Krüger, Marcel Gilbert, David Kuhlen, Torsten Wolfgang Gerrits, Tim |
| author_facet | Krüger, Marcel Gilbert, David Kuhlen, Torsten Wolfgang Gerrits, Tim |
| contents | One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and complex, the same applies to the development process. This has led to a myriad of different tools, frameworks, and approaches that grew and developed over time. The steady advance of commercial off-the-shelf game engines such as Unreal Engine has made them a valuable option for development in immersive visualization labs. In this work, we share our experience of migrating to Unreal Engine as a primary developing environment for immersive visualization applications. We share our considerations on requirements, present use cases developed in our lab to communicate advantages and challenges experienced, discuss implications on our research and development environments, and aim to provide guidance for others within our community facing similar challenges. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2411_02090 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment Krüger, Marcel Gilbert, David Kuhlen, Torsten Wolfgang Gerrits, Tim Human-Computer Interaction Graphics One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and complex, the same applies to the development process. This has led to a myriad of different tools, frameworks, and approaches that grew and developed over time. The steady advance of commercial off-the-shelf game engines such as Unreal Engine has made them a valuable option for development in immersive visualization labs. In this work, we share our experience of migrating to Unreal Engine as a primary developing environment for immersive visualization applications. We share our considerations on requirements, present use cases developed in our lab to communicate advantages and challenges experienced, discuss implications on our research and development environments, and aim to provide guidance for others within our community facing similar challenges. |
| title | Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment |
| topic | Human-Computer Interaction Graphics |
| url | https://arxiv.org/abs/2411.02090 |