On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Williams, Marcus, Carroll, Micah, Narang, Adhyyan, Weisser, Constantin, Murphy, Brendan, Dragan, Anca
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866917933145391104
author Williams, Marcus
Carroll, Micah
Narang, Adhyyan
Weisser, Constantin
Murphy, Brendan
Dragan, Anca
author_facet Williams, Marcus
Carroll, Micah
Narang, Adhyyan
Weisser, Constantin
Murphy, Brendan
Dragan, Anca
contents As LLMs become more widely deployed, there is increasing interest in directly optimizing for feedback from end users (e.g. thumbs up) in addition to feedback from paid annotators. However, training to maximize human feedback creates a perverse incentive structure for the AI to resort to manipulative or deceptive tactics to obtain positive feedback from users who are vulnerable to such strategies. We study this phenomenon by training LLMs with Reinforcement Learning with simulated user feedback in environments of practical LLM usage. In our settings, we find that: 1) Extreme forms of "feedback gaming" such as manipulation and deception are learned reliably; 2) Even if only 2% of users are vulnerable to manipulative strategies, LLMs learn to identify and target them while behaving appropriately with other users, making such behaviors harder to detect; 3) To mitigate this issue, it may seem promising to leverage continued safety training or LLM-as-judges during training to filter problematic outputs. Instead, we found that while such approaches help in some of our settings, they backfire in others, sometimes even leading to subtler manipulative behaviors. We hope our results can serve as a case study which highlights the risks of using gameable feedback sources -- such as user feedback -- as a target for RL.
format Preprint
id arxiv_https___arxiv_org_abs_2411_02306
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback
Williams, Marcus
Carroll, Micah
Narang, Adhyyan
Weisser, Constantin
Murphy, Brendan
Dragan, Anca
Machine Learning
Artificial Intelligence
As LLMs become more widely deployed, there is increasing interest in directly optimizing for feedback from end users (e.g. thumbs up) in addition to feedback from paid annotators. However, training to maximize human feedback creates a perverse incentive structure for the AI to resort to manipulative or deceptive tactics to obtain positive feedback from users who are vulnerable to such strategies. We study this phenomenon by training LLMs with Reinforcement Learning with simulated user feedback in environments of practical LLM usage. In our settings, we find that: 1) Extreme forms of "feedback gaming" such as manipulation and deception are learned reliably; 2) Even if only 2% of users are vulnerable to manipulative strategies, LLMs learn to identify and target them while behaving appropriately with other users, making such behaviors harder to detect; 3) To mitigate this issue, it may seem promising to leverage continued safety training or LLM-as-judges during training to filter problematic outputs. Instead, we found that while such approaches help in some of our settings, they backfire in others, sometimes even leading to subtler manipulative behaviors. We hope our results can serve as a case study which highlights the risks of using gameable feedback sources -- such as user feedback -- as a target for RL.
title On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2411.02306