Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers

Fuente: arXiv
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Main Authors: Alavi, Seyed Hossein, Xu, Weijia, Jojic, Nebojsa, Kennett, Daniel, Ng, Raymond T., Rao, Sudha, Zhang, Haiyan, Dolan, Bill, Shwartz, Vered
Format: Preprint
Published: 2024
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author Alavi, Seyed Hossein
Xu, Weijia
Jojic, Nebojsa
Kennett, Daniel
Ng, Raymond T.
Rao, Sudha
Zhang, Haiyan
Dolan, Bill
Shwartz, Vered
author_facet Alavi, Seyed Hossein
Xu, Weijia
Jojic, Nebojsa
Kennett, Daniel
Ng, Raymond T.
Rao, Sudha
Zhang, Haiyan
Dolan, Bill
Shwartz, Vered
contents We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the process. Our user study with 14 game designers shows high levels of both satisfaction with the generated game plots and sense of ownership over the narratives, but also reconfirms that LLM are limited in their ability to generate complex and truly innovative content. We also show that diverse user populations have different expectations from AI assistants, and encourage researchers to study how tailoring assistants to diverse user groups could potentially lead to increased job satisfaction and greater creativity and innovation over time.
format Preprint
id arxiv_https___arxiv_org_abs_2411_02714
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers
Alavi, Seyed Hossein
Xu, Weijia
Jojic, Nebojsa
Kennett, Daniel
Ng, Raymond T.
Rao, Sudha
Zhang, Haiyan
Dolan, Bill
Shwartz, Vered
Computation and Language
Artificial Intelligence
Human-Computer Interaction
We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the process. Our user study with 14 game designers shows high levels of both satisfaction with the generated game plots and sense of ownership over the narratives, but also reconfirms that LLM are limited in their ability to generate complex and truly innovative content. We also show that diverse user populations have different expectations from AI assistants, and encourage researchers to study how tailoring assistants to diverse user groups could potentially lead to increased job satisfaction and greater creativity and innovation over time.
title Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers
topic Computation and Language
Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2411.02714