Conformance Games for Graded Semantics

Fuente: arXiv
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Main Authors: Forster, Jonas, Schröder, Lutz, Wild, Paul
Format: Preprint
Published: 2024
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author Forster, Jonas
Schröder, Lutz
Wild, Paul
author_facet Forster, Jonas
Schröder, Lutz
Wild, Paul
contents Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work on so-called graded semantics has led to a generic behavioural equivalence game that covers the mentioned games on the linear-time~/ branching-time spectrum and moreover applies in coalgebraic generality, and thus instantiates also to equivalence games on systems with non-relational branching type (probabilistic, weighted, game-based etc.). In the present work, we generalize this approach to cover other types of process comparison beyond equivalence, such as behavioural preorders or pseudometrics. At the most general level, we abstract such notions of behavoiural conformance in terms of topological categories, and later specialize to conformances presented as relational structures to obtain a concrete syntax. We obtain a sound and complete generic game for behavioural conformances in this sense. We present a number of instantiations, obtaining game characterizations of, e.g., trace inclusion, probabilistic trace distance, bisimulation topologies, and simulation distances on metric labelled transition systems.
format Preprint
id arxiv_https___arxiv_org_abs_2411_03069
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Conformance Games for Graded Semantics
Forster, Jonas
Schröder, Lutz
Wild, Paul
Logic in Computer Science
68Q85 (Primary)
F.3.1; F.3.2; F.4.1
Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work on so-called graded semantics has led to a generic behavioural equivalence game that covers the mentioned games on the linear-time~/ branching-time spectrum and moreover applies in coalgebraic generality, and thus instantiates also to equivalence games on systems with non-relational branching type (probabilistic, weighted, game-based etc.). In the present work, we generalize this approach to cover other types of process comparison beyond equivalence, such as behavioural preorders or pseudometrics. At the most general level, we abstract such notions of behavoiural conformance in terms of topological categories, and later specialize to conformances presented as relational structures to obtain a concrete syntax. We obtain a sound and complete generic game for behavioural conformances in this sense. We present a number of instantiations, obtaining game characterizations of, e.g., trace inclusion, probabilistic trace distance, bisimulation topologies, and simulation distances on metric labelled transition systems.
title Conformance Games for Graded Semantics
topic Logic in Computer Science
68Q85 (Primary)
F.3.1; F.3.2; F.4.1
url https://arxiv.org/abs/2411.03069