Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Sun, Lingfeng, Wang, Yixiao, Hung, Pin-Yun, Wang, Changhao, Zhang, Xiang, Xu, Zhuo, Tomizuka, Masayoshi
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2411.03669
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866929579298390016
author Sun, Lingfeng
Wang, Yixiao
Hung, Pin-Yun
Wang, Changhao
Zhang, Xiang
Xu, Zhuo
Tomizuka, Masayoshi
author_facet Sun, Lingfeng
Wang, Yixiao
Hung, Pin-Yun
Wang, Changhao
Zhang, Xiang
Xu, Zhuo
Tomizuka, Masayoshi
contents Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike static or predictably moving obstacles, human behavior is inherently complex and unpredictable, stemming from dynamic interactions with other agents. Existing simulation tools frequently fail to adequately model such reactive and collaborative behaviors, impeding the development and evaluation of robust social navigation strategies. This paper introduces a novel framework utilizing distributed potential games to simulate human-like interactions in highly interactive scenarios. Within this framework, each agent imagines a virtual cooperative game with others based on its estimation. We demonstrate this formulation can facilitate the generation of diverse and realistic interaction patterns in a configurable manner across various scenarios. Additionally, we have developed a gym-like environment leveraging our interactive agent model to facilitate the learning and evaluation of interactive navigation algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2411_03669
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Imagined Potential Games: A Framework for Simulating, Learning and Evaluating Interactive Behaviors
Sun, Lingfeng
Wang, Yixiao
Hung, Pin-Yun
Wang, Changhao
Zhang, Xiang
Xu, Zhuo
Tomizuka, Masayoshi
Robotics
Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike static or predictably moving obstacles, human behavior is inherently complex and unpredictable, stemming from dynamic interactions with other agents. Existing simulation tools frequently fail to adequately model such reactive and collaborative behaviors, impeding the development and evaluation of robust social navigation strategies. This paper introduces a novel framework utilizing distributed potential games to simulate human-like interactions in highly interactive scenarios. Within this framework, each agent imagines a virtual cooperative game with others based on its estimation. We demonstrate this formulation can facilitate the generation of diverse and realistic interaction patterns in a configurable manner across various scenarios. Additionally, we have developed a gym-like environment leveraging our interactive agent model to facilitate the learning and evaluation of interactive navigation algorithms.
title Imagined Potential Games: A Framework for Simulating, Learning and Evaluating Interactive Behaviors
topic Robotics
url https://arxiv.org/abs/2411.03669