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Main Authors: Clark, Tyler, Towers, Mark, Evers, Christine, Hare, Jonathon
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2411.03820
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author Clark, Tyler
Towers, Mark
Evers, Christine
Hare, Jonathon
author_facet Clark, Tyler
Towers, Mark
Evers, Christine
Hare, Jonathon
contents Rainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent's performance. In this paper, we present "Beyond The Rainbow" (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.4 on Atari-60. Beyond Atari, we demonstrate BTR's capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures. Code is available at https://github.com/VIPTankz/BTR.
format Preprint
id arxiv_https___arxiv_org_abs_2411_03820
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC
Clark, Tyler
Towers, Mark
Evers, Christine
Hare, Jonathon
Artificial Intelligence
Machine Learning
Rainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent's performance. In this paper, we present "Beyond The Rainbow" (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.4 on Atari-60. Beyond Atari, we demonstrate BTR's capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures. Code is available at https://github.com/VIPTankz/BTR.
title Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2411.03820