Demystifying MuZero Planning: Interpreting the Learned Model

Fuente: arXiv
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Auteurs principaux: Guei, Hung, Ju, Yan-Ru, Chen, Wei-Yu, Wu, Ti-Rong
Format: Preprint
Publié: 2024
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author Guei, Hung
Ju, Yan-Ru
Chen, Wei-Yu
Wu, Ti-Rong
author_facet Guei, Hung
Ju, Yan-Ru
Chen, Wei-Yu
Wu, Ti-Rong
contents MuZero has achieved superhuman performance in various games by using a dynamics network to predict the environment dynamics for planning, without relying on simulators. However, the latent states learned by the dynamics network make its planning process opaque. This paper aims to demystify MuZero's model by interpreting the learned latent states. We incorporate observation reconstruction and state consistency into MuZero training and conduct an in-depth analysis to evaluate latent states across two board games: 9x9 Go and Gomoku, and three Atari games: Breakout, Ms. Pacman, and Pong. Our findings reveal that while the dynamics network becomes less accurate over longer simulations, MuZero still performs effectively by using planning to correct errors. Our experiments also show that the dynamics network learns better latent states in board games than in Atari games. These insights contribute to a better understanding of MuZero and offer directions for future research to improve the performance, robustness, and interpretability of the MuZero algorithm. The code and data are available at https://rlg.iis.sinica.edu.tw/papers/demystifying-muzero-planning.
format Preprint
id arxiv_https___arxiv_org_abs_2411_04580
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Demystifying MuZero Planning: Interpreting the Learned Model
Guei, Hung
Ju, Yan-Ru
Chen, Wei-Yu
Wu, Ti-Rong
Artificial Intelligence
Machine Learning
MuZero has achieved superhuman performance in various games by using a dynamics network to predict the environment dynamics for planning, without relying on simulators. However, the latent states learned by the dynamics network make its planning process opaque. This paper aims to demystify MuZero's model by interpreting the learned latent states. We incorporate observation reconstruction and state consistency into MuZero training and conduct an in-depth analysis to evaluate latent states across two board games: 9x9 Go and Gomoku, and three Atari games: Breakout, Ms. Pacman, and Pong. Our findings reveal that while the dynamics network becomes less accurate over longer simulations, MuZero still performs effectively by using planning to correct errors. Our experiments also show that the dynamics network learns better latent states in board games than in Atari games. These insights contribute to a better understanding of MuZero and offer directions for future research to improve the performance, robustness, and interpretability of the MuZero algorithm. The code and data are available at https://rlg.iis.sinica.edu.tw/papers/demystifying-muzero-planning.
title Demystifying MuZero Planning: Interpreting the Learned Model
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2411.04580