ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing

Fuente: arXiv
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Main Authors: Chen, Jun-Kun, Wang, Yu-Xiong
Format: Preprint
Published: 2024
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author Chen, Jun-Kun
Wang, Yu-Xiong
author_facet Chen, Jun-Kun
Wang, Yu-Xiong
contents This paper proposes ProEdit - a simple yet effective framework for high-quality 3D scene editing guided by diffusion distillation in a novel progressive manner. Inspired by the crucial observation that multi-view inconsistency in scene editing is rooted in the diffusion model's large feasible output space (FOS), our framework controls the size of FOS and reduces inconsistency by decomposing the overall editing task into several subtasks, which are then executed progressively on the scene. Within this framework, we design a difficulty-aware subtask decomposition scheduler and an adaptive 3D Gaussian splatting (3DGS) training strategy, ensuring high quality and efficiency in performing each subtask. Extensive evaluation shows that our ProEdit achieves state-of-the-art results in various scenes and challenging editing tasks, all through a simple framework without any expensive or sophisticated add-ons like distillation losses, components, or training procedures. Notably, ProEdit also provides a new way to control, preview, and select the "aggressivity" of editing operation during the editing process.
format Preprint
id arxiv_https___arxiv_org_abs_2411_05006
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing
Chen, Jun-Kun
Wang, Yu-Xiong
Computer Vision and Pattern Recognition
This paper proposes ProEdit - a simple yet effective framework for high-quality 3D scene editing guided by diffusion distillation in a novel progressive manner. Inspired by the crucial observation that multi-view inconsistency in scene editing is rooted in the diffusion model's large feasible output space (FOS), our framework controls the size of FOS and reduces inconsistency by decomposing the overall editing task into several subtasks, which are then executed progressively on the scene. Within this framework, we design a difficulty-aware subtask decomposition scheduler and an adaptive 3D Gaussian splatting (3DGS) training strategy, ensuring high quality and efficiency in performing each subtask. Extensive evaluation shows that our ProEdit achieves state-of-the-art results in various scenes and challenging editing tasks, all through a simple framework without any expensive or sophisticated add-ons like distillation losses, components, or training procedures. Notably, ProEdit also provides a new way to control, preview, and select the "aggressivity" of editing operation during the editing process.
title ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.05006