Innovative Weight Simulation in Virtual Reality Cube Games: A Pseudo-Haptic Approach

Fuente: arXiv
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Bibliographic Details
Main Authors: Lim, Woan Ning, Leong, Edric Yi Junn, Lee, Yun Li, Yap, Kian Meng
Format: Preprint
Published: 2024
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author Lim, Woan Ning
Leong, Edric Yi Junn
Lee, Yun Li
Yap, Kian Meng
author_facet Lim, Woan Ning
Leong, Edric Yi Junn
Lee, Yun Li
Yap, Kian Meng
contents This paper presents an innovative pseudo-haptic model for weight simulation in virtual reality (VR) environments. By integrating visual feedback with voluntary exerted force through a passive haptic glove, the model creates haptic illusions of weight perception. Two VR cube games were developed to evaluate the model's effectiveness. The first game assesses participants' ability to discriminate relative weights, while the second evaluates their capability to estimate absolute weights. Twelve participants, aged 18 to 59, tested the games. Results suggest that the pseudo-haptic model is effective for relative weight discrimination tasks and holds potential for various VR applications. Further research with a larger participant group and more complex scenarios is recommended to refine and validate the model.
format Preprint
id arxiv_https___arxiv_org_abs_2411_05133
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Innovative Weight Simulation in Virtual Reality Cube Games: A Pseudo-Haptic Approach
Lim, Woan Ning
Leong, Edric Yi Junn
Lee, Yun Li
Yap, Kian Meng
Human-Computer Interaction
This paper presents an innovative pseudo-haptic model for weight simulation in virtual reality (VR) environments. By integrating visual feedback with voluntary exerted force through a passive haptic glove, the model creates haptic illusions of weight perception. Two VR cube games were developed to evaluate the model's effectiveness. The first game assesses participants' ability to discriminate relative weights, while the second evaluates their capability to estimate absolute weights. Twelve participants, aged 18 to 59, tested the games. Results suggest that the pseudo-haptic model is effective for relative weight discrimination tasks and holds potential for various VR applications. Further research with a larger participant group and more complex scenarios is recommended to refine and validate the model.
title Innovative Weight Simulation in Virtual Reality Cube Games: A Pseudo-Haptic Approach
topic Human-Computer Interaction
url https://arxiv.org/abs/2411.05133