Hold and Feel! A Multiplayer Video Game System with Interpersonal Vibrotactile Feedback via Bracelet Controllers

Fuente: arXiv
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Bibliographic Details
Main Authors: Ebina, Kenta, Hachisu, Taku
Format: Preprint
Published: 2024
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author Ebina, Kenta
Hachisu, Taku
author_facet Ebina, Kenta
Hachisu, Taku
contents Recent multiplayer video games (MPVGs) have increasingly incorporated social behaviors, such as gathering in the same place and facing each other, to enhance player interaction. This study aims to develop an MPVG system that facilitates social interaction through interpersonal touch between players. We present an MPVG system where two players wearing bracelet-type game controllers control a player character through touch to catch items and feel the position of the player character through vibrotactile sensations between their hands.
format Preprint
id arxiv_https___arxiv_org_abs_2411_05140
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Hold and Feel! A Multiplayer Video Game System with Interpersonal Vibrotactile Feedback via Bracelet Controllers
Ebina, Kenta
Hachisu, Taku
Human-Computer Interaction
Recent multiplayer video games (MPVGs) have increasingly incorporated social behaviors, such as gathering in the same place and facing each other, to enhance player interaction. This study aims to develop an MPVG system that facilitates social interaction through interpersonal touch between players. We present an MPVG system where two players wearing bracelet-type game controllers control a player character through touch to catch items and feel the position of the player character through vibrotactile sensations between their hands.
title Hold and Feel! A Multiplayer Video Game System with Interpersonal Vibrotactile Feedback via Bracelet Controllers
topic Human-Computer Interaction
url https://arxiv.org/abs/2411.05140