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Main Authors: Li, Zongyuan, Ni, Yanan, Qi, Runnan, Jiang, Lumin, Lu, Chang, Xu, Xiaojie, Liu, Xiangbei, Li, Pengfei, Guo, Yunzheng, Ma, Zhe, Li, Huanyu, Wu, Hui, Guo, Xian, Huang, Kuihua, Zhang, Xuebo
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2411.05348
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author Li, Zongyuan
Ni, Yanan
Qi, Runnan
Jiang, Lumin
Lu, Chang
Xu, Xiaojie
Liu, Xiangbei
Li, Pengfei
Guo, Yunzheng
Ma, Zhe
Li, Huanyu
Wu, Hui
Guo, Xian
Huang, Kuihua
Zhang, Xuebo
author_facet Li, Zongyuan
Ni, Yanan
Qi, Runnan
Jiang, Lumin
Lu, Chang
Xu, Xiaojie
Liu, Xiangbei
Li, Pengfei
Guo, Yunzheng
Ma, Zhe
Li, Huanyu
Wu, Hui
Guo, Xian
Huang, Kuihua
Zhang, Xuebo
contents The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic planning frameworks. However, the StarCraft II platform, which has been widely adopted for validating decision-making algorithms in the past decade, has not yet provided substantial support for this emerging domain. To address issues that LLMs cannot interface with the hundreds of actions of the pysc2 backend and the lack of native support for multi-agent (MA) collaboration, we propose the LLM-PySC2 environment. This is the first environment that offers LLMs the complete pysc2 action space with sufficient multi-modal information and game Wiki knowledge. With an asynchronous query architecture, the environment efficiently interacts with LLMs that maintain a constant latency regardless of the scale of the agents' population. In the experiments, we evaluated LLMs' decision-making performance in both the macro-decision and micro-operation scenarios, with traditional StarCraft II Multi-Agent Challenge (SMAC) tasks and a series of new proposed. Results indicate that LLMs possess the potential to achieve victories in complex scenarios but cannot constantly generate correct decisions, especially in the recovered pysc2 action space and MA settings. Without task-relevant instructions, the pre-trained models suffer from issues such as hallucinations and inefficient collaboration. Our findings suggest that StarCraft II still challenges in the era of large models, revealing that there is a lot to do to develop an advanced LLM decision-making system, and the proposed LLM-PySC2 environment will support future development of LLM-based decision-making solutions.
format Preprint
id arxiv_https___arxiv_org_abs_2411_05348
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LLM-PySC2: Starcraft II learning environment for Large Language Models
Li, Zongyuan
Ni, Yanan
Qi, Runnan
Jiang, Lumin
Lu, Chang
Xu, Xiaojie
Liu, Xiangbei
Li, Pengfei
Guo, Yunzheng
Ma, Zhe
Li, Huanyu
Wu, Hui
Guo, Xian
Huang, Kuihua
Zhang, Xuebo
Artificial Intelligence
The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic planning frameworks. However, the StarCraft II platform, which has been widely adopted for validating decision-making algorithms in the past decade, has not yet provided substantial support for this emerging domain. To address issues that LLMs cannot interface with the hundreds of actions of the pysc2 backend and the lack of native support for multi-agent (MA) collaboration, we propose the LLM-PySC2 environment. This is the first environment that offers LLMs the complete pysc2 action space with sufficient multi-modal information and game Wiki knowledge. With an asynchronous query architecture, the environment efficiently interacts with LLMs that maintain a constant latency regardless of the scale of the agents' population. In the experiments, we evaluated LLMs' decision-making performance in both the macro-decision and micro-operation scenarios, with traditional StarCraft II Multi-Agent Challenge (SMAC) tasks and a series of new proposed. Results indicate that LLMs possess the potential to achieve victories in complex scenarios but cannot constantly generate correct decisions, especially in the recovered pysc2 action space and MA settings. Without task-relevant instructions, the pre-trained models suffer from issues such as hallucinations and inefficient collaboration. Our findings suggest that StarCraft II still challenges in the era of large models, revealing that there is a lot to do to develop an advanced LLM decision-making system, and the proposed LLM-PySC2 environment will support future development of LLM-based decision-making solutions.
title LLM-PySC2: Starcraft II learning environment for Large Language Models
topic Artificial Intelligence
url https://arxiv.org/abs/2411.05348