From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $α$-NeuS

Fuente: arXiv
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Main Authors: Zhang, Haoran, Deng, Junkai, Chen, Xuhui, Hou, Fei, Wang, Wencheng, Qin, Hong, Qian, Chen, He, Ying
Format: Preprint
Published: 2024
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author Zhang, Haoran
Deng, Junkai
Chen, Xuhui
Hou, Fei
Wang, Wencheng
Qin, Hong
Qian, Chen
He, Ying
author_facet Zhang, Haoran
Deng, Junkai
Chen, Xuhui
Hou, Fei
Wang, Wencheng
Qin, Hong
Qian, Chen
He, Ying
contents Traditional 3D shape reconstruction techniques from multi-view images, such as structure from motion and multi-view stereo, face challenges in reconstructing transparent objects. Recent advances in neural radiance fields and its variants primarily address opaque or transparent objects, encountering difficulties to reconstruct both transparent and opaque objects simultaneously. This paper introduces $α$-Neus -- an extension of NeuS -- that proves NeuS is unbiased for materials from fully transparent to fully opaque. We find that transparent and opaque surfaces align with the non-negative local minima and the zero iso-surface, respectively, in the learned distance field of NeuS. Traditional iso-surfacing extraction algorithms, such as marching cubes, which rely on fixed iso-values, are ill-suited for such data. We develop a method to extract the transparent and opaque surface simultaneously based on DCUDF. To validate our approach, we construct a benchmark that includes both real-world and synthetic scenes, demonstrating its practical utility and effectiveness. Our data and code are publicly available at https://github.com/728388808/alpha-NeuS.
format Preprint
id arxiv_https___arxiv_org_abs_2411_05362
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $α$-NeuS
Zhang, Haoran
Deng, Junkai
Chen, Xuhui
Hou, Fei
Wang, Wencheng
Qin, Hong
Qian, Chen
He, Ying
Computer Vision and Pattern Recognition
Traditional 3D shape reconstruction techniques from multi-view images, such as structure from motion and multi-view stereo, face challenges in reconstructing transparent objects. Recent advances in neural radiance fields and its variants primarily address opaque or transparent objects, encountering difficulties to reconstruct both transparent and opaque objects simultaneously. This paper introduces $α$-Neus -- an extension of NeuS -- that proves NeuS is unbiased for materials from fully transparent to fully opaque. We find that transparent and opaque surfaces align with the non-negative local minima and the zero iso-surface, respectively, in the learned distance field of NeuS. Traditional iso-surfacing extraction algorithms, such as marching cubes, which rely on fixed iso-values, are ill-suited for such data. We develop a method to extract the transparent and opaque surface simultaneously based on DCUDF. To validate our approach, we construct a benchmark that includes both real-world and synthetic scenes, demonstrating its practical utility and effectiveness. Our data and code are publicly available at https://github.com/728388808/alpha-NeuS.
title From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $α$-NeuS
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.05362