Stochastic Graphon Games with Memory

Fuente: arXiv
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Auteurs principaux: Neuman, Eyal, Tuschmann, Sturmius
Format: Preprint
Publié: 2024
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author Neuman, Eyal
Tuschmann, Sturmius
author_facet Neuman, Eyal
Tuschmann, Sturmius
contents We study finite-player dynamic stochastic games with heterogeneous interactions and non-Markovian linear-quadratic objective functionals. We derive the Nash equilibrium explicitly by converting the first-order conditions into a coupled system of stochastic Fredholm equations, which we solve in terms of operator resolvents. When the agents' interactions are modeled by a weighted graph, we formulate the corresponding non-Markovian continuum-agent game, where interactions are modeled by a graphon. We also derive the Nash equilibrium of the graphon game explicitly by first reducing the first-order conditions to an infinite-dimensional coupled system of stochastic Fredholm equations, then decoupling it using the spectral decomposition of the graphon operator, and finally solving it in terms of operator resolvents. Moreover, we show that the Nash equilibria of finite-player games on graphs converge to those of the graphon game as the number of agents increases. This holds both when a given graph sequence converges to the graphon in the cut norm and when the graph sequence is sampled from the graphon. We also bound the convergence rate, which depends on the cut norm in the former case and on the sampling method in the latter. Finally, we apply our results to various stochastic games with heterogeneous interactions, including systemic risk models with delays and stochastic network games.
format Preprint
id arxiv_https___arxiv_org_abs_2411_05896
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Stochastic Graphon Games with Memory
Neuman, Eyal
Tuschmann, Sturmius
Optimization and Control
49N10, 91A15, 91A43, 93E20
We study finite-player dynamic stochastic games with heterogeneous interactions and non-Markovian linear-quadratic objective functionals. We derive the Nash equilibrium explicitly by converting the first-order conditions into a coupled system of stochastic Fredholm equations, which we solve in terms of operator resolvents. When the agents' interactions are modeled by a weighted graph, we formulate the corresponding non-Markovian continuum-agent game, where interactions are modeled by a graphon. We also derive the Nash equilibrium of the graphon game explicitly by first reducing the first-order conditions to an infinite-dimensional coupled system of stochastic Fredholm equations, then decoupling it using the spectral decomposition of the graphon operator, and finally solving it in terms of operator resolvents. Moreover, we show that the Nash equilibria of finite-player games on graphs converge to those of the graphon game as the number of agents increases. This holds both when a given graph sequence converges to the graphon in the cut norm and when the graph sequence is sampled from the graphon. We also bound the convergence rate, which depends on the cut norm in the former case and on the sampling method in the latter. Finally, we apply our results to various stochastic games with heterogeneous interactions, including systemic risk models with delays and stochastic network games.
title Stochastic Graphon Games with Memory
topic Optimization and Control
49N10, 91A15, 91A43, 93E20
url https://arxiv.org/abs/2411.05896