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Main Authors: Dinu, Catalin-Viorel, Moerland, Thomas
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2411.06429
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author Dinu, Catalin-Viorel
Moerland, Thomas
author_facet Dinu, Catalin-Viorel
Moerland, Thomas
contents Quantum Tiq-Taq-Toe is a well-known benchmark and playground for both quantum computing and machine learning. Despite its popularity, no reinforcement learning (RL) methods have been applied to Quantum Tiq-Taq-Toe. Although there has been some research on Quantum Chess this game is significantly more complex in terms of computation and analysis. Therefore, we study the combination of quantum computing and reinforcement learning in Quantum Tiq-Taq-Toe, which may serve as an accessible testbed for the integration of both fields. Quantum games are challenging to represent classically due to their inherent partial observability and the potential for exponential state complexity. In Quantum Tiq-Taq-Toe, states are observed through Measurement (a 3x3 matrix of state probabilities) and Move History (a 9x9 matrix of entanglement relations), making strategy complex as each move can collapse the quantum state.
format Preprint
id arxiv_https___arxiv_org_abs_2411_06429
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Reinforcement learning for Quantum Tiq-Taq-Toe
Dinu, Catalin-Viorel
Moerland, Thomas
Artificial Intelligence
Quantum Tiq-Taq-Toe is a well-known benchmark and playground for both quantum computing and machine learning. Despite its popularity, no reinforcement learning (RL) methods have been applied to Quantum Tiq-Taq-Toe. Although there has been some research on Quantum Chess this game is significantly more complex in terms of computation and analysis. Therefore, we study the combination of quantum computing and reinforcement learning in Quantum Tiq-Taq-Toe, which may serve as an accessible testbed for the integration of both fields. Quantum games are challenging to represent classically due to their inherent partial observability and the potential for exponential state complexity. In Quantum Tiq-Taq-Toe, states are observed through Measurement (a 3x3 matrix of state probabilities) and Move History (a 9x9 matrix of entanglement relations), making strategy complex as each move can collapse the quantum state.
title Reinforcement learning for Quantum Tiq-Taq-Toe
topic Artificial Intelligence
url https://arxiv.org/abs/2411.06429