360-Degree Video Super Resolution and Quality Enhancement Challenge: Methods and Results

Fuente: arXiv
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Autori principali: Telili, Ahmed, Hamidouche, Wassim, Farhat, Ibrahim, Amirpour, Hadi, Timmerer, Christian, Khadraoui, Ibrahim, Lu, Jiajie, Van Le, The, Baek, Jeonneung, Lee, Jin Young, Wei, Yiying, Sun, Xiaopeng, Gao, Yu, Huangl, JianCheng, Zhong, Yujie
Natura: Preprint
Pubblicazione: 2024
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author Telili, Ahmed
Hamidouche, Wassim
Farhat, Ibrahim
Amirpour, Hadi
Timmerer, Christian
Khadraoui, Ibrahim
Lu, Jiajie
Van Le, The
Baek, Jeonneung
Lee, Jin Young
Wei, Yiying
Sun, Xiaopeng
Gao, Yu
Huangl, JianCheng
Zhong, Yujie
author_facet Telili, Ahmed
Hamidouche, Wassim
Farhat, Ibrahim
Amirpour, Hadi
Timmerer, Christian
Khadraoui, Ibrahim
Lu, Jiajie
Van Le, The
Baek, Jeonneung
Lee, Jin Young
Wei, Yiying
Sun, Xiaopeng
Gao, Yu
Huangl, JianCheng
Zhong, Yujie
contents Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile scenarios like unmanned aerial vehicles (UAVs), is challenged by limited bandwidth and strict latency constraints. Traditional methods, such as compression and adaptive resolution, help but often compromise video quality and introduce artifacts that degrade the viewer experience. Additionally, the unique spherical geometry of 360-degree video presents challenges not encountered in traditional 2D video. To address these issues, we initiated the 360-degree Video Super Resolution and Quality Enhancement Challenge. This competition encourages participants to develop efficient machine learning solutions to enhance the quality of low-bitrate compressed 360-degree videos, with two tracks focusing on 2x and 4x super-resolution (SR). In this paper, we outline the challenge framework, detailing the two competition tracks and highlighting the SR solutions proposed by the top-performing models. We assess these models within a unified framework, considering quality enhancement, bitrate gain, and computational efficiency. This challenge aims to drive innovation in real-time 360-degree video streaming, improving the quality and accessibility of immersive visual experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2411_06738
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 360-Degree Video Super Resolution and Quality Enhancement Challenge: Methods and Results
Telili, Ahmed
Hamidouche, Wassim
Farhat, Ibrahim
Amirpour, Hadi
Timmerer, Christian
Khadraoui, Ibrahim
Lu, Jiajie
Van Le, The
Baek, Jeonneung
Lee, Jin Young
Wei, Yiying
Sun, Xiaopeng
Gao, Yu
Huangl, JianCheng
Zhong, Yujie
Image and Video Processing
Omnidirectional (360-degree) video is rapidly gaining popularity due to advancements in immersive technologies like virtual reality (VR) and extended reality (XR). However, real-time streaming of such videos, especially in live mobile scenarios like unmanned aerial vehicles (UAVs), is challenged by limited bandwidth and strict latency constraints. Traditional methods, such as compression and adaptive resolution, help but often compromise video quality and introduce artifacts that degrade the viewer experience. Additionally, the unique spherical geometry of 360-degree video presents challenges not encountered in traditional 2D video. To address these issues, we initiated the 360-degree Video Super Resolution and Quality Enhancement Challenge. This competition encourages participants to develop efficient machine learning solutions to enhance the quality of low-bitrate compressed 360-degree videos, with two tracks focusing on 2x and 4x super-resolution (SR). In this paper, we outline the challenge framework, detailing the two competition tracks and highlighting the SR solutions proposed by the top-performing models. We assess these models within a unified framework, considering quality enhancement, bitrate gain, and computational efficiency. This challenge aims to drive innovation in real-time 360-degree video streaming, improving the quality and accessibility of immersive visual experiences.
title 360-Degree Video Super Resolution and Quality Enhancement Challenge: Methods and Results
topic Image and Video Processing
url https://arxiv.org/abs/2411.06738