Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching

Fuente: arXiv
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Auteurs principaux: Jain, Arnav Kumar, Wiltzer, Harley, Farebrother, Jesse, Rish, Irina, Berseth, Glen, Choudhury, Sanjiban
Format: Preprint
Publié: 2024
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author Jain, Arnav Kumar
Wiltzer, Harley
Farebrother, Jesse
Rish, Irina
Berseth, Glen
Choudhury, Sanjiban
author_facet Jain, Arnav Kumar
Wiltzer, Harley
Farebrother, Jesse
Rish, Irina
Berseth, Glen
Choudhury, Sanjiban
contents In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment. Traditionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and a learner optimizes the reward through repeated RL procedures. This game-solving approach is both computationally expensive and difficult to stabilize. In this work, we propose a novel approach to IRL by direct policy optimization: exploiting a linear factorization of the return as the inner product of successor features and a reward vector, we design an IRL algorithm by policy gradient descent on the gap between the learner and expert features. Our non-adversarial method does not require learning a reward function and can be solved seamlessly with existing actor-critic RL algorithms. Remarkably, our approach works in state-only settings without expert action labels, a setting which behavior cloning (BC) cannot solve. Empirical results demonstrate that our method learns from as few as a single expert demonstration and achieves improved performance on various control tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2411_07007
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching
Jain, Arnav Kumar
Wiltzer, Harley
Farebrother, Jesse
Rish, Irina
Berseth, Glen
Choudhury, Sanjiban
Machine Learning
Artificial Intelligence
In inverse reinforcement learning (IRL), an agent seeks to replicate expert demonstrations through interactions with the environment. Traditionally, IRL is treated as an adversarial game, where an adversary searches over reward models, and a learner optimizes the reward through repeated RL procedures. This game-solving approach is both computationally expensive and difficult to stabilize. In this work, we propose a novel approach to IRL by direct policy optimization: exploiting a linear factorization of the return as the inner product of successor features and a reward vector, we design an IRL algorithm by policy gradient descent on the gap between the learner and expert features. Our non-adversarial method does not require learning a reward function and can be solved seamlessly with existing actor-critic RL algorithms. Remarkably, our approach works in state-only settings without expert action labels, a setting which behavior cloning (BC) cannot solve. Empirical results demonstrate that our method learns from as few as a single expert demonstration and achieves improved performance on various control tasks.
title Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2411.07007