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Autore principale: Considine, Jeffrey
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2411.07273
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author Considine, Jeffrey
author_facet Considine, Jeffrey
contents We recast move generators for solving board games as operations on compressed sets of strings. We aim for compressed representations with space sublinear in the number of game positions for interesting sets of positions, move generation in time roughly linear in the compressed size and membership tests in constant time. To the extent that we achieve these tradeoffs empirically, we can strongly solve board games in time sublinear in the state space. We demonstrate this concept with the game Breakthrough where we empirically realize compressed representations taking roughly $n^{0.5}$ to $n^{0.7}$ space to store relevant sets of $n$ positions.
format Preprint
id arxiv_https___arxiv_org_abs_2411_07273
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Compressed Game Solving
Considine, Jeffrey
Data Structures and Algorithms
We recast move generators for solving board games as operations on compressed sets of strings. We aim for compressed representations with space sublinear in the number of game positions for interesting sets of positions, move generation in time roughly linear in the compressed size and membership tests in constant time. To the extent that we achieve these tradeoffs empirically, we can strongly solve board games in time sublinear in the state space. We demonstrate this concept with the game Breakthrough where we empirically realize compressed representations taking roughly $n^{0.5}$ to $n^{0.7}$ space to store relevant sets of $n$ positions.
title Compressed Game Solving
topic Data Structures and Algorithms
url https://arxiv.org/abs/2411.07273