AEROMamba: An efficient architecture for audio super-resolution using generative adversarial networks and state space models

Fuente: arXiv
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Main Authors: Abreu, Wallace, Biscainho, Luiz Wagner Pereira
Format: Preprint
Published: 2024
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author Abreu, Wallace
Biscainho, Luiz Wagner Pereira
author_facet Abreu, Wallace
Biscainho, Luiz Wagner Pereira
contents Audio super-resolution aims to enhance low-resolution signals by creating high-frequency content. In this work, we modify the architecture of AERO (a state-of-the-art system for this task) for music super-resolution. SPecifically, we replace its original Attention and LSTM layers with Mamba, a State Space Model (SSM), across all network layers. Mamba is capable of effectively substituting the mentioned modules, as it offers a mechanism similar to that of Attention while also functioning as a recurrent network. With the proposed AEROMamba, training requires 2-4x less GPU memory, since Mamba exploits the convolutional formulation and leverages GPU memory hierarchy. Additionally, during inference, Mamba operates in constant memory due to recurrence, avoiding memory growth associated with Attention. This results in a 14x speed improvement using 5x less GPU. Subjective listening tests (0 to 100 scale) show that the proposed model surpasses the AERO model. In the MUSDB dataset, degraded signals scored 38.22, while AERO and AEROMamba scored 60.03 and 66.74, respectively. For the PianoEval dataset, scores were 72.92 for degraded signals, 76.89 for AERO, and 84.41 for AEROMamba.
format Preprint
id arxiv_https___arxiv_org_abs_2411_07364
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle AEROMamba: An efficient architecture for audio super-resolution using generative adversarial networks and state space models
Abreu, Wallace
Biscainho, Luiz Wagner Pereira
Audio and Speech Processing
Sound
Audio super-resolution aims to enhance low-resolution signals by creating high-frequency content. In this work, we modify the architecture of AERO (a state-of-the-art system for this task) for music super-resolution. SPecifically, we replace its original Attention and LSTM layers with Mamba, a State Space Model (SSM), across all network layers. Mamba is capable of effectively substituting the mentioned modules, as it offers a mechanism similar to that of Attention while also functioning as a recurrent network. With the proposed AEROMamba, training requires 2-4x less GPU memory, since Mamba exploits the convolutional formulation and leverages GPU memory hierarchy. Additionally, during inference, Mamba operates in constant memory due to recurrence, avoiding memory growth associated with Attention. This results in a 14x speed improvement using 5x less GPU. Subjective listening tests (0 to 100 scale) show that the proposed model surpasses the AERO model. In the MUSDB dataset, degraded signals scored 38.22, while AERO and AEROMamba scored 60.03 and 66.74, respectively. For the PianoEval dataset, scores were 72.92 for degraded signals, 76.89 for AERO, and 84.41 for AEROMamba.
title AEROMamba: An efficient architecture for audio super-resolution using generative adversarial networks and state space models
topic Audio and Speech Processing
Sound
url https://arxiv.org/abs/2411.07364