Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3
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arXiv
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| Main Authors: | , , |
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| Format: | Preprint |
| Published: |
2024
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| _version_ | 1866929588879228928 |
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| author | Igarashi, Daito Konyo, Masashi Tadokoro, Satoshi |
| author_facet | Igarashi, Daito Konyo, Masashi Tadokoro, Satoshi |
| contents | In recent years, there has been a growing demand for realistic haptic experiences in VR. This study employs the Intensity Segment Modulation (ISM) method to convert high-frequency vibrations into low-frequency amplitude-modulated waves on VR devices. We verified the generation of high-immersion vibration stimuli synchronized with audio. Additionally, we compared the perception of ISM-converted vibrations between VR devices and other devices to evaluate the effectiveness of ISM in VR environments. A demonstration on the Meta Quest 3 was also developed, allowing users to experience the tactile sensation of handheld fireworks. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2411_07408 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3 Igarashi, Daito Konyo, Masashi Tadokoro, Satoshi Human-Computer Interaction In recent years, there has been a growing demand for realistic haptic experiences in VR. This study employs the Intensity Segment Modulation (ISM) method to convert high-frequency vibrations into low-frequency amplitude-modulated waves on VR devices. We verified the generation of high-immersion vibration stimuli synchronized with audio. Additionally, we compared the perception of ISM-converted vibrations between VR devices and other devices to evaluate the effectiveness of ISM in VR environments. A demonstration on the Meta Quest 3 was also developed, allowing users to experience the tactile sensation of handheld fireworks. |
| title | Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3 |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2411.07408 |