Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3

Fuente: arXiv
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Main Authors: Igarashi, Daito, Konyo, Masashi, Tadokoro, Satoshi
Format: Preprint
Published: 2024
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author Igarashi, Daito
Konyo, Masashi
Tadokoro, Satoshi
author_facet Igarashi, Daito
Konyo, Masashi
Tadokoro, Satoshi
contents In recent years, there has been a growing demand for realistic haptic experiences in VR. This study employs the Intensity Segment Modulation (ISM) method to convert high-frequency vibrations into low-frequency amplitude-modulated waves on VR devices. We verified the generation of high-immersion vibration stimuli synchronized with audio. Additionally, we compared the perception of ISM-converted vibrations between VR devices and other devices to evaluate the effectiveness of ISM in VR environments. A demonstration on the Meta Quest 3 was also developed, allowing users to experience the tactile sensation of handheld fireworks.
format Preprint
id arxiv_https___arxiv_org_abs_2411_07408
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3
Igarashi, Daito
Konyo, Masashi
Tadokoro, Satoshi
Human-Computer Interaction
In recent years, there has been a growing demand for realistic haptic experiences in VR. This study employs the Intensity Segment Modulation (ISM) method to convert high-frequency vibrations into low-frequency amplitude-modulated waves on VR devices. We verified the generation of high-immersion vibration stimuli synchronized with audio. Additionally, we compared the perception of ISM-converted vibrations between VR devices and other devices to evaluate the effectiveness of ISM in VR environments. A demonstration on the Meta Quest 3 was also developed, allowing users to experience the tactile sensation of handheld fireworks.
title Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3
topic Human-Computer Interaction
url https://arxiv.org/abs/2411.07408