RadioActive: 3D Radiological Interactive Segmentation Benchmark

Fuente: arXiv
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Hauptverfasser: Ulrich, Constantin, Wald, Tassilo, Tempus, Emily, Rokuss, Maximilian, Jaeger, Paul F., Maier-Hein, Klaus
Format: Preprint
Veröffentlicht: 2024
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author Ulrich, Constantin
Wald, Tassilo
Tempus, Emily
Rokuss, Maximilian
Jaeger, Paul F.
Maier-Hein, Klaus
author_facet Ulrich, Constantin
Wald, Tassilo
Tempus, Emily
Rokuss, Maximilian
Jaeger, Paul F.
Maier-Hein, Klaus
contents Effortless and precise segmentation with minimal clinician effort could greatly streamline clinical workflows. Recent interactive segmentation models, inspired by METAs Segment Anything, have made significant progress but face critical limitations in 3D radiology. These include impractical human interaction requirements such as slice-by-slice operations for 2D models on 3D data and a lack of iterative refinement. Prior studies have been hindered by inadequate evaluation protocols, resulting in unreliable performance assessments and inconsistent findings across studies. The RadioActive benchmark addresses these challenges by providing a rigorous and reproducible evaluation framework for interactive segmentation methods in clinically relevant scenarios. It features diverse datasets, a wide range of target structures, and the most impactful 2D and 3D interactive segmentation methods, all within a flexible and extensible codebase. We also introduce advanced prompting techniques that reduce interaction steps, enabling fair comparisons between 2D and 3D models. Surprisingly, SAM2 outperforms all specialized medical 2D and 3D models in a setting requiring only a few interactions to generate prompts for a 3D volume. This challenges prevailing assumptions and demonstrates that general-purpose models surpass specialized medical approaches. By open-sourcing RadioActive, we invite researchers to integrate their models and prompting techniques, ensuring continuous and transparent evaluation of 3D medical interactive models.
format Preprint
id arxiv_https___arxiv_org_abs_2411_07885
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RadioActive: 3D Radiological Interactive Segmentation Benchmark
Ulrich, Constantin
Wald, Tassilo
Tempus, Emily
Rokuss, Maximilian
Jaeger, Paul F.
Maier-Hein, Klaus
Computer Vision and Pattern Recognition
Artificial Intelligence
Human-Computer Interaction
Machine Learning
Effortless and precise segmentation with minimal clinician effort could greatly streamline clinical workflows. Recent interactive segmentation models, inspired by METAs Segment Anything, have made significant progress but face critical limitations in 3D radiology. These include impractical human interaction requirements such as slice-by-slice operations for 2D models on 3D data and a lack of iterative refinement. Prior studies have been hindered by inadequate evaluation protocols, resulting in unreliable performance assessments and inconsistent findings across studies. The RadioActive benchmark addresses these challenges by providing a rigorous and reproducible evaluation framework for interactive segmentation methods in clinically relevant scenarios. It features diverse datasets, a wide range of target structures, and the most impactful 2D and 3D interactive segmentation methods, all within a flexible and extensible codebase. We also introduce advanced prompting techniques that reduce interaction steps, enabling fair comparisons between 2D and 3D models. Surprisingly, SAM2 outperforms all specialized medical 2D and 3D models in a setting requiring only a few interactions to generate prompts for a 3D volume. This challenges prevailing assumptions and demonstrates that general-purpose models surpass specialized medical approaches. By open-sourcing RadioActive, we invite researchers to integrate their models and prompting techniques, ensuring continuous and transparent evaluation of 3D medical interactive models.
title RadioActive: 3D Radiological Interactive Segmentation Benchmark
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Human-Computer Interaction
Machine Learning
url https://arxiv.org/abs/2411.07885