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Main Authors: Kong, Chuyi, Luo, Ziyang, Lin, Hongzhan, Fan, Zhiyuan, Fan, Yaxin, Sun, Yuxi, Ma, Jing
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2411.07965
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author Kong, Chuyi
Luo, Ziyang
Lin, Hongzhan
Fan, Zhiyuan
Fan, Yaxin
Sun, Yuxi
Ma, Jing
author_facet Kong, Chuyi
Luo, Ziyang
Lin, Hongzhan
Fan, Zhiyuan
Fan, Yaxin
Sun, Yuxi
Ma, Jing
contents The advanced role-playing capabilities of Large Language Models (LLMs) have enabled rich interactive scenarios, yet existing research in social interactions neglects hallucination while struggling with poor generalizability and implicit character fidelity judgments. To bridge this gap, motivated by human behaviour, we introduce a generalizable and explicit paradigm for uncovering interactive patterns of LLMs across diverse worldviews. Specifically, we first define interactive hallucination through stance transfer, then construct SHARP, a benchmark built by extracting relations from commonsense knowledge graphs and utilizing LLMs' inherent hallucination properties to simulate multi-role interactions. Extensive experiments confirm our paradigm's effectiveness and stability, examine the factors that influence these metrics, and challenge conventional hallucination mitigation solutions. More broadly, our work reveals a fundamental limitation in popular post-training methods for role-playing LLMs: the tendency to obscure knowledge beneath style, resulting in monotonous yet human-like behaviors - interactive hallucination.
format Preprint
id arxiv_https___arxiv_org_abs_2411_07965
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SHARP: Unlocking Interactive Hallucination via Stance Transfer in Role-Playing LLMs
Kong, Chuyi
Luo, Ziyang
Lin, Hongzhan
Fan, Zhiyuan
Fan, Yaxin
Sun, Yuxi
Ma, Jing
Computation and Language
The advanced role-playing capabilities of Large Language Models (LLMs) have enabled rich interactive scenarios, yet existing research in social interactions neglects hallucination while struggling with poor generalizability and implicit character fidelity judgments. To bridge this gap, motivated by human behaviour, we introduce a generalizable and explicit paradigm for uncovering interactive patterns of LLMs across diverse worldviews. Specifically, we first define interactive hallucination through stance transfer, then construct SHARP, a benchmark built by extracting relations from commonsense knowledge graphs and utilizing LLMs' inherent hallucination properties to simulate multi-role interactions. Extensive experiments confirm our paradigm's effectiveness and stability, examine the factors that influence these metrics, and challenge conventional hallucination mitigation solutions. More broadly, our work reveals a fundamental limitation in popular post-training methods for role-playing LLMs: the tendency to obscure knowledge beneath style, resulting in monotonous yet human-like behaviors - interactive hallucination.
title SHARP: Unlocking Interactive Hallucination via Stance Transfer in Role-Playing LLMs
topic Computation and Language
url https://arxiv.org/abs/2411.07965