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Main Authors: Tian, Chengkun, Gao, Xiaohui, Liu, Yongguang
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2411.08323
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author Tian, Chengkun
Gao, Xiaohui
Liu, Yongguang
author_facet Tian, Chengkun
Gao, Xiaohui
Liu, Yongguang
contents We propose a robust and efficient framework to generate global trajectories for ground robots in complex 3D environments. The proposed method takes point cloud as input and efficiently constructs a multi-level map using triangular patches as the basic elements. A kinematic path search is adopted on the patches, where motion primitives on different patches combine to form the global min-time cost initial trajectory. We use a same-level expansion method to locate the nearest obstacle for each trajectory waypoint and construct an objective function with curvature, smoothness and obstacle terms for optimization. We evaluate the method on several complex 3D point cloud maps. Compared to existing methods, our method demonstrates higher robustness to point cloud noise, enabling the generation of high quality trajectory while maintaining high computational efficiency. Our code will be publicly available at https://github.com/ck-tian/MLMC-planner.
format Preprint
id arxiv_https___arxiv_org_abs_2411_08323
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Efficient Trajectory Generation in 3D Environments with Multi-Level Map Construction
Tian, Chengkun
Gao, Xiaohui
Liu, Yongguang
Robotics
We propose a robust and efficient framework to generate global trajectories for ground robots in complex 3D environments. The proposed method takes point cloud as input and efficiently constructs a multi-level map using triangular patches as the basic elements. A kinematic path search is adopted on the patches, where motion primitives on different patches combine to form the global min-time cost initial trajectory. We use a same-level expansion method to locate the nearest obstacle for each trajectory waypoint and construct an objective function with curvature, smoothness and obstacle terms for optimization. We evaluate the method on several complex 3D point cloud maps. Compared to existing methods, our method demonstrates higher robustness to point cloud noise, enabling the generation of high quality trajectory while maintaining high computational efficiency. Our code will be publicly available at https://github.com/ck-tian/MLMC-planner.
title Efficient Trajectory Generation in 3D Environments with Multi-Level Map Construction
topic Robotics
url https://arxiv.org/abs/2411.08323