BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
Fuente:
arXiv
Guardado en:
| Autores principales: | Svitov, David, Morerio, Pietro, Agapito, Lourdes, Del Bue, Alessio |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
por: Svitov, David, et al.
Publicado: (2024)
por: Svitov, David, et al.
Publicado: (2024)
CloseUpAvatar: High-Fidelity Animatable Full-Body Avatars with Mixture of Multi-Scale Textures
por: Svitov, David, et al.
Publicado: (2025)
por: Svitov, David, et al.
Publicado: (2025)
ReassembleNet: Learnable Keypoints and Diffusion for 2D Fresco Reconstruction
por: Islam, Adeela, et al.
Publicado: (2025)
por: Islam, Adeela, et al.
Publicado: (2025)
A Mutual Information Perspective on Multiple Latent Variable Generative Models for Positive View Generation
por: Serez, Dario, et al.
Publicado: (2025)
por: Serez, Dario, et al.
Publicado: (2025)
Pre-trained Multiple Latent Variable Generative Models are good defenders against Adversarial Attacks
por: Serez, Dario, et al.
Publicado: (2024)
por: Serez, Dario, et al.
Publicado: (2024)
DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly
por: Scarpellini, Gianluca, et al.
Publicado: (2024)
por: Scarpellini, Gianluca, et al.
Publicado: (2024)
Anticipating Next Active Objects for Egocentric Videos
por: Thakur, Sanket, et al.
Publicado: (2023)
por: Thakur, Sanket, et al.
Publicado: (2023)
Look Around and Learn: Self-Training Object Detection by Exploration
por: Scarpellini, Gianluca, et al.
Publicado: (2023)
por: Scarpellini, Gianluca, et al.
Publicado: (2023)
Memory-Augmented Vision-Language Agents for Persistent and Semantically Consistent Object Captioning
por: Galliena, Tommaso, et al.
Publicado: (2026)
por: Galliena, Tommaso, et al.
Publicado: (2026)
Embodied Image Captioning: Self-supervised Learning Agents for Spatially Coherent Image Descriptions
por: Galliena, Tommaso, et al.
Publicado: (2025)
por: Galliena, Tommaso, et al.
Publicado: (2025)
Model Debiasing by Learnable Data Augmentation
por: Morerio, Pietro, et al.
Publicado: (2024)
por: Morerio, Pietro, et al.
Publicado: (2024)
DT-NVS: Diffusion Transformers for Novel View Synthesis
por: Jang, Wonbong, et al.
Publicado: (2025)
por: Jang, Wonbong, et al.
Publicado: (2025)
E-M3RF: An Equivariant Multimodal 3D Re-assembly Framework
por: Islam, Adeela, et al.
Publicado: (2025)
por: Islam, Adeela, et al.
Publicado: (2025)
NViST: In the Wild New View Synthesis from a Single Image with Transformers
por: Jang, Wonbong, et al.
Publicado: (2023)
por: Jang, Wonbong, et al.
Publicado: (2023)
SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis
por: Wan, Yecong, et al.
Publicado: (2026)
por: Wan, Yecong, et al.
Publicado: (2026)
SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting
por: Dahaghin, Mahtab, et al.
Publicado: (2025)
por: Dahaghin, Mahtab, et al.
Publicado: (2025)
TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting
por: Younes, Mae, et al.
Publicado: (2025)
por: Younes, Mae, et al.
Publicado: (2025)
Uncertainty-guided Open-Set Source-Free Unsupervised Domain Adaptation with Target-private Class Segregation
por: Litrico, Mattia, et al.
Publicado: (2024)
por: Litrico, Mattia, et al.
Publicado: (2024)
PRAGO: Differentiable Multi-View Pose Optimization From Objectness Detections
por: Taiana, Matteo, et al.
Publicado: (2024)
por: Taiana, Matteo, et al.
Publicado: (2024)
NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction
por: Svitov, David, et al.
Publicado: (2026)
por: Svitov, David, et al.
Publicado: (2026)
6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model
por: Bortolon, Matteo, et al.
Publicado: (2024)
por: Bortolon, Matteo, et al.
Publicado: (2024)
Neural Shell Texture Splatting: More Details and Fewer Primitives
por: Zhang, Xin, et al.
Publicado: (2025)
por: Zhang, Xin, et al.
Publicado: (2025)
Learning to Evaluate Autonomous Behaviour in Human-Robot Interaction
por: Tiezzi, Matteo, et al.
Publicado: (2025)
por: Tiezzi, Matteo, et al.
Publicado: (2025)
SelfGeo: Self-supervised and Geodesic-consistent Estimation of Keypoints on Deformable Shapes
por: Zohaib, Mohammad, et al.
Publicado: (2024)
por: Zohaib, Mohammad, et al.
Publicado: (2024)
Hybrid Gaussian Splatting for Novel Urban View Synthesis
por: Omran, Mohamed, et al.
Publicado: (2025)
por: Omran, Mohamed, et al.
Publicado: (2025)
Splatent: Splatting Diffusion Latents for Novel View Synthesis
por: Hirschorn, Or, et al.
Publicado: (2025)
por: Hirschorn, Or, et al.
Publicado: (2025)
SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting
por: Sethuraman, Advaith V., et al.
Publicado: (2025)
por: Sethuraman, Advaith V., et al.
Publicado: (2025)
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
por: Wang, Yiming, et al.
Publicado: (2025)
por: Wang, Yiming, et al.
Publicado: (2025)
Feature Splatting for Better Novel View Synthesis with Low Overlap
por: Martins, T. Berriel, et al.
Publicado: (2024)
por: Martins, T. Berriel, et al.
Publicado: (2024)
Physically Inspired Gaussian Splatting for HDR Novel View Synthesis
por: Zeng, Huimin, et al.
Publicado: (2026)
por: Zeng, Huimin, et al.
Publicado: (2026)
Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis
por: Sun, Yipengjing, et al.
Publicado: (2025)
por: Sun, Yipengjing, et al.
Publicado: (2025)
Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis
por: Galappaththige, Chamuditha Jayanga, et al.
Publicado: (2026)
por: Galappaththige, Chamuditha Jayanga, et al.
Publicado: (2026)
Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
por: Rong, Victor, et al.
Publicado: (2025)
por: Rong, Victor, et al.
Publicado: (2025)
PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage
por: Gottwald, Thomas, et al.
Publicado: (2025)
por: Gottwald, Thomas, et al.
Publicado: (2025)
3D Reconstruction with Spatial Memory
por: Wang, Hengyi, et al.
Publicado: (2024)
por: Wang, Hengyi, et al.
Publicado: (2024)
AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend
por: Wang, Hengyi, et al.
Publicado: (2025)
por: Wang, Hengyi, et al.
Publicado: (2025)
Maps from Motion (MfM): Generating 2D Semantic Maps from Sparse Multi-view Images
por: Toso, Matteo, et al.
Publicado: (2024)
por: Toso, Matteo, et al.
Publicado: (2024)
CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis
por: Wang, Qiwei, et al.
Publicado: (2026)
por: Wang, Qiwei, et al.
Publicado: (2026)
MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis
por: Du, Xiaobiao, et al.
Publicado: (2024)
por: Du, Xiaobiao, et al.
Publicado: (2024)
High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion
por: Zhang, Xiang, et al.
Publicado: (2025)
por: Zhang, Xiang, et al.
Publicado: (2025)
Ejemplares similares
-
HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
por: Svitov, David, et al.
Publicado: (2024) -
CloseUpAvatar: High-Fidelity Animatable Full-Body Avatars with Mixture of Multi-Scale Textures
por: Svitov, David, et al.
Publicado: (2025) -
ReassembleNet: Learnable Keypoints and Diffusion for 2D Fresco Reconstruction
por: Islam, Adeela, et al.
Publicado: (2025) -
A Mutual Information Perspective on Multiple Latent Variable Generative Models for Positive View Generation
por: Serez, Dario, et al.
Publicado: (2025) -
Pre-trained Multiple Latent Variable Generative Models are good defenders against Adversarial Attacks
por: Serez, Dario, et al.
Publicado: (2024)