MikuDance: Animating Character Art with Mixed Motion Dynamics

Fuente: arXiv
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Autores principales: Zhang, Jiaxu, Zeng, Xianfang, Chen, Xin, Zuo, Wei, Yu, Gang, Tu, Zhigang
Formato: Preprint
Publicado: 2024
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author Zhang, Jiaxu
Zeng, Xianfang
Chen, Xin
Zuo, Wei
Yu, Gang
Tu, Zhigang
author_facet Zhang, Jiaxu
Zeng, Xianfang
Chen, Xin
Zuo, Wei
Yu, Gang
Tu, Zhigang
contents We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate the effectiveness and generalizability of MikuDance across various character art and motion guidance, consistently producing high-quality animations with remarkable motion dynamics.
format Preprint
id arxiv_https___arxiv_org_abs_2411_08656
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MikuDance: Animating Character Art with Mixed Motion Dynamics
Zhang, Jiaxu
Zeng, Xianfang
Chen, Xin
Zuo, Wei
Yu, Gang
Tu, Zhigang
Computer Vision and Pattern Recognition
We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate the effectiveness and generalizability of MikuDance across various character art and motion guidance, consistently producing high-quality animations with remarkable motion dynamics.
title MikuDance: Animating Character Art with Mixed Motion Dynamics
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.08656