SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogate

Fuente: arXiv
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Main Authors: Jin, Yifei, Maatouk, Ali, Girdzijauskas, Sarunas, Xu, Shugong, Tassiulas, Leandros, Ying, Rex
Format: Preprint
Published: 2024
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author Jin, Yifei
Maatouk, Ali
Girdzijauskas, Sarunas
Xu, Shugong
Tassiulas, Leandros
Ying, Rex
author_facet Jin, Yifei
Maatouk, Ali
Girdzijauskas, Sarunas
Xu, Shugong
Tassiulas, Leandros
Ying, Rex
contents Wireless ray-tracing (RT) is emerging as a key tool for three-dimensional (3D) wireless channel modeling, driven by advances in graphical rendering. Current approaches struggle to accurately model beyond 5G (B5G) network signaling, which often operates at higher frequencies and is more susceptible to environmental conditions and changes. Existing online learning solutions require real-time environmental supervision during training, which is both costly and incompatible with GPU-based processing. In response, we propose a novel approach that redefines ray trajectory generation as a sequential decision-making problem, leveraging generative models to jointly learn the optical, physical, and signal properties within each designated environment. Our work introduces the Scene-Aware Neural Decision Wireless Channel Raytracing Hierarchy (SANDWICH), an innovative offline, fully differentiable approach that can be trained entirely on GPUs. SANDWICH offers superior performance compared to existing online learning methods, outperforms the baseline by 4e^-2 radian in RT accuracy, and only fades 0.5 dB away from toplined channel gain estimation.
format Preprint
id arxiv_https___arxiv_org_abs_2411_08767
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogate
Jin, Yifei
Maatouk, Ali
Girdzijauskas, Sarunas
Xu, Shugong
Tassiulas, Leandros
Ying, Rex
Networking and Internet Architecture
Artificial Intelligence
Wireless ray-tracing (RT) is emerging as a key tool for three-dimensional (3D) wireless channel modeling, driven by advances in graphical rendering. Current approaches struggle to accurately model beyond 5G (B5G) network signaling, which often operates at higher frequencies and is more susceptible to environmental conditions and changes. Existing online learning solutions require real-time environmental supervision during training, which is both costly and incompatible with GPU-based processing. In response, we propose a novel approach that redefines ray trajectory generation as a sequential decision-making problem, leveraging generative models to jointly learn the optical, physical, and signal properties within each designated environment. Our work introduces the Scene-Aware Neural Decision Wireless Channel Raytracing Hierarchy (SANDWICH), an innovative offline, fully differentiable approach that can be trained entirely on GPUs. SANDWICH offers superior performance compared to existing online learning methods, outperforms the baseline by 4e^-2 radian in RT accuracy, and only fades 0.5 dB away from toplined channel gain estimation.
title SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogate
topic Networking and Internet Architecture
Artificial Intelligence
url https://arxiv.org/abs/2411.08767