4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Kim, Mijeong, Lim, Jongwoo, Han, Bohyung
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866929589806170112
author Kim, Mijeong
Lim, Jongwoo
Han, Bohyung
author_facet Kim, Mijeong
Lim, Jongwoo
Han, Bohyung
contents Novel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality. We propose a novel 4D Gaussian Splatting (4DGS) algorithm for dynamic scenes from casually recorded monocular videos. To overcome the overfitting problem of existing work for these real-world videos, we introduce an uncertainty-aware regularization that identifies uncertain regions with few observations and selectively imposes additional priors based on diffusion models and depth smoothness on such regions. This approach improves both the performance of novel view synthesis and the quality of training image reconstruction. We also identify the initialization problem of 4DGS in fast-moving dynamic regions, where the Structure from Motion (SfM) algorithm fails to provide reliable 3D landmarks. To initialize Gaussian primitives in such regions, we present a dynamic region densification method using the estimated depth maps and scene flow. Our experiments show that the proposed method improves the performance of 4DGS reconstruction from a video captured by a handheld monocular camera and also exhibits promising results in few-shot static scene reconstruction.
format Preprint
id arxiv_https___arxiv_org_abs_2411_08879
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
Kim, Mijeong
Lim, Jongwoo
Han, Bohyung
Computer Vision and Pattern Recognition
Artificial Intelligence
Novel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality. We propose a novel 4D Gaussian Splatting (4DGS) algorithm for dynamic scenes from casually recorded monocular videos. To overcome the overfitting problem of existing work for these real-world videos, we introduce an uncertainty-aware regularization that identifies uncertain regions with few observations and selectively imposes additional priors based on diffusion models and depth smoothness on such regions. This approach improves both the performance of novel view synthesis and the quality of training image reconstruction. We also identify the initialization problem of 4DGS in fast-moving dynamic regions, where the Structure from Motion (SfM) algorithm fails to provide reliable 3D landmarks. To initialize Gaussian primitives in such regions, we present a dynamic region densification method using the estimated depth maps and scene flow. Our experiments show that the proposed method improves the performance of 4DGS reconstruction from a video captured by a handheld monocular camera and also exhibits promising results in few-shot static scene reconstruction.
title 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2411.08879