Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting

Fuente: arXiv
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Autori principali: Wang, Yian, Qiu, Xiaowen, Liu, Jiageng, Chen, Zhehuan, Cai, Jiting, Wang, Yufei, Wang, Tsun-Hsuan, Xian, Zhou, Gan, Chuang
Natura: Preprint
Pubblicazione: 2024
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author Wang, Yian
Qiu, Xiaowen
Liu, Jiageng
Chen, Zhehuan
Cai, Jiting
Wang, Yufei
Wang, Tsun-Hsuan
Xian, Zhou
Gan, Chuang
author_facet Wang, Yian
Qiu, Xiaowen
Liu, Jiageng
Chen, Zhehuan
Cai, Jiting
Wang, Yufei
Wang, Tsun-Hsuan
Xian, Zhou
Gan, Chuang
contents Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing Architect, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments.
format Preprint
id arxiv_https___arxiv_org_abs_2411_09823
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
Wang, Yian
Qiu, Xiaowen
Liu, Jiageng
Chen, Zhehuan
Cai, Jiting
Wang, Yufei
Wang, Tsun-Hsuan
Xian, Zhou
Gan, Chuang
Computer Vision and Pattern Recognition
Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing Architect, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments.
title Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.09823