EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation

Fuente: arXiv
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Main Authors: Meng, Rang, Zhang, Xingyu, Li, Yuming, Ma, Chenguang
Format: Preprint
Published: 2024
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author Meng, Rang
Zhang, Xingyu
Li, Yuming
Ma, Chenguang
author_facet Meng, Rang
Zhang, Xingyu
Li, Yuming
Ma, Chenguang
contents Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition injection modules, or limitation to head region driving. Hence, we ask if it is possible to achieve striking half-body human animation while simplifying unnecessary conditions. To this end, we propose a half-body human animation method, dubbed EchoMimicV2, that leverages a novel Audio-Pose Dynamic Harmonization strategy, including Pose Sampling and Audio Diffusion, to enhance half-body details, facial and gestural expressiveness, and meanwhile reduce conditions redundancy. To compensate for the scarcity of half-body data, we utilize Head Partial Attention to seamlessly accommodate headshot data into our training framework, which can be omitted during inference, providing a free lunch for animation. Furthermore, we design the Phase-specific Denoising Loss to guide motion, detail, and low-level quality for animation in specific phases, respectively. Besides, we also present a novel benchmark for evaluating the effectiveness of half-body human animation. Extensive experiments and analyses demonstrate that EchoMimicV2 surpasses existing methods in both quantitative and qualitative evaluations.
format Preprint
id arxiv_https___arxiv_org_abs_2411_10061
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation
Meng, Rang
Zhang, Xingyu
Li, Yuming
Ma, Chenguang
Graphics
Computer Vision and Pattern Recognition
Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition injection modules, or limitation to head region driving. Hence, we ask if it is possible to achieve striking half-body human animation while simplifying unnecessary conditions. To this end, we propose a half-body human animation method, dubbed EchoMimicV2, that leverages a novel Audio-Pose Dynamic Harmonization strategy, including Pose Sampling and Audio Diffusion, to enhance half-body details, facial and gestural expressiveness, and meanwhile reduce conditions redundancy. To compensate for the scarcity of half-body data, we utilize Head Partial Attention to seamlessly accommodate headshot data into our training framework, which can be omitted during inference, providing a free lunch for animation. Furthermore, we design the Phase-specific Denoising Loss to guide motion, detail, and low-level quality for animation in specific phases, respectively. Besides, we also present a novel benchmark for evaluating the effectiveness of half-body human animation. Extensive experiments and analyses demonstrate that EchoMimicV2 surpasses existing methods in both quantitative and qualitative evaluations.
title EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2411.10061