Exploring the Future Metaverse: Research Models for User Experience, Business Readiness, and National Competitiveness

Fuente: arXiv
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Main Authors: Asadi, Amir Reza, Ghasemi, Shiva
Format: Preprint
Published: 2024
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author Asadi, Amir Reza
Ghasemi, Shiva
author_facet Asadi, Amir Reza
Ghasemi, Shiva
contents This systematic literature review paper explores perspectives on the ideal metaverse from user experience, business, and national levels, considering both academic and industry viewpoints. The study examines the metaverse as a sociotechnical imaginary, enabled collectively by virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies. Through a systematic literature review, n=144 records were included and by employing grounded theory for analysis of data, we developed three research models, which can guide researchers in examining the metaverse as a sociotechnical future of information technology. Designers can apply the metaverse user experience maturity model to develop more user-friendly services, while business strategists can use the metaverse business readiness model to assess their firms' current state and prepare for transformation. Additionally, policymakers and policy analysts can utilize the metaverse national competitiveness model to track their countries' competitiveness during this paradigm shift. The synthesis of the results also led to the development of practical assessment tools derived from these models that can guide researchers
format Preprint
id arxiv_https___arxiv_org_abs_2411_10408
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Exploring the Future Metaverse: Research Models for User Experience, Business Readiness, and National Competitiveness
Asadi, Amir Reza
Ghasemi, Shiva
Human-Computer Interaction
Computers and Society
K.4.2; K.6.1; H.5.2
This systematic literature review paper explores perspectives on the ideal metaverse from user experience, business, and national levels, considering both academic and industry viewpoints. The study examines the metaverse as a sociotechnical imaginary, enabled collectively by virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies. Through a systematic literature review, n=144 records were included and by employing grounded theory for analysis of data, we developed three research models, which can guide researchers in examining the metaverse as a sociotechnical future of information technology. Designers can apply the metaverse user experience maturity model to develop more user-friendly services, while business strategists can use the metaverse business readiness model to assess their firms' current state and prepare for transformation. Additionally, policymakers and policy analysts can utilize the metaverse national competitiveness model to track their countries' competitiveness during this paradigm shift. The synthesis of the results also led to the development of practical assessment tools derived from these models that can guide researchers
title Exploring the Future Metaverse: Research Models for User Experience, Business Readiness, and National Competitiveness
topic Human-Computer Interaction
Computers and Society
K.4.2; K.6.1; H.5.2
url https://arxiv.org/abs/2411.10408