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Autori principali: Zhang, Zhang, Li, Da, Wu, Geng, Li, Yaoning, Sun, Xiaobing, Wang, Liang
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2411.10449
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author Zhang, Zhang
Li, Da
Wu, Geng
Li, Yaoning
Sun, Xiaobing
Wang, Liang
author_facet Zhang, Zhang
Li, Da
Wu, Geng
Li, Yaoning
Sun, Xiaobing
Wang, Liang
contents In this paper, we create "Love in Action" (LIA), a body language-based social game utilizing video cameras installed in public spaces to enhance social relationships in real-world. In the game, participants assume dual roles, i.e., requesters, who issue social requests, and performers, who respond social requests through performing specified body languages. To mediate the communication between participants, we build an AI-enhanced video analysis system incorporating multiple visual analysis modules like person detection, attribute recognition, and action recognition, to assess the performer's body language quality. A two-week field study involving 27 participants shows significant improvements in their social friendships, as indicated by self-reported questionnaires. Moreover, user experiences are investigated to highlight the potential of public video cameras as a novel communication medium for socializing in public spaces.
format Preprint
id arxiv_https___arxiv_org_abs_2411_10449
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Love in Action: Gamifying Public Video Cameras for Fostering Social Relationships in Real World
Zhang, Zhang
Li, Da
Wu, Geng
Li, Yaoning
Sun, Xiaobing
Wang, Liang
Human-Computer Interaction
Artificial Intelligence
14J60 (Primary) 14F05, 14J26 (Secondary)
In this paper, we create "Love in Action" (LIA), a body language-based social game utilizing video cameras installed in public spaces to enhance social relationships in real-world. In the game, participants assume dual roles, i.e., requesters, who issue social requests, and performers, who respond social requests through performing specified body languages. To mediate the communication between participants, we build an AI-enhanced video analysis system incorporating multiple visual analysis modules like person detection, attribute recognition, and action recognition, to assess the performer's body language quality. A two-week field study involving 27 participants shows significant improvements in their social friendships, as indicated by self-reported questionnaires. Moreover, user experiences are investigated to highlight the potential of public video cameras as a novel communication medium for socializing in public spaces.
title Love in Action: Gamifying Public Video Cameras for Fostering Social Relationships in Real World
topic Human-Computer Interaction
Artificial Intelligence
14J60 (Primary) 14F05, 14J26 (Secondary)
url https://arxiv.org/abs/2411.10449