Strategies in a misère two-player tree searching game

Fuente: arXiv
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Main Author: Andrews, Ben
Format: Preprint
Published: 2024
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author Andrews, Ben
author_facet Andrews, Ben
contents In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the component containing the poisoned vertex, and as soon as a player guesses the poisoned vertex, they lose. We describe and prove the solution when the game is played on a path graph, both between two optimal players and between a player who makes their decisions uniformly at random and an opponent who plays to exploit this. We show that, with two perfect players, the solution involves different guessing strategies depending on the value of n modulo 4. We then show that, with a random and an exploitative player, the probability that the exploitative player wins approaches a constant (approximately 0.599) as n increases, and that the vertices one away from the leaves of the path are always optimal guesses for them. We also solve the game played on a star graph, and briefly discuss the possibility for extending the analysis to more general trees.
format Preprint
id arxiv_https___arxiv_org_abs_2411_10502
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Strategies in a misère two-player tree searching game
Andrews, Ben
Probability
Combinatorics
In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the component containing the poisoned vertex, and as soon as a player guesses the poisoned vertex, they lose. We describe and prove the solution when the game is played on a path graph, both between two optimal players and between a player who makes their decisions uniformly at random and an opponent who plays to exploit this. We show that, with two perfect players, the solution involves different guessing strategies depending on the value of n modulo 4. We then show that, with a random and an exploitative player, the probability that the exploitative player wins approaches a constant (approximately 0.599) as n increases, and that the vertices one away from the leaves of the path are always optimal guesses for them. We also solve the game played on a star graph, and briefly discuss the possibility for extending the analysis to more general trees.
title Strategies in a misère two-player tree searching game
topic Probability
Combinatorics
url https://arxiv.org/abs/2411.10502