EDBooks: AI-Enhanced Interactive Narratives for Programming Education

Fuente: arXiv
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Autores principales: Oney, Steve, Shen, Yue, Wu, Fei, Hong, Young Suh, Wang, Ziang, Khajekar, Yamini, Zhang, Jiacheng, Wang, April Yi
Formato: Preprint
Publicado: 2024
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author Oney, Steve
Shen, Yue
Wu, Fei
Hong, Young Suh
Wang, Ziang
Khajekar, Yamini
Zhang, Jiacheng
Wang, April Yi
author_facet Oney, Steve
Shen, Yue
Wu, Fei
Hong, Young Suh
Wang, Ziang
Khajekar, Yamini
Zhang, Jiacheng
Wang, April Yi
contents Large Language Models (LLMs) have shown the potential to be valuable teaching tools, with the potential of giving every student a personalized tutor. However, one challenge with using LLMs to learn new concepts is that when learning a topic in an unfamiliar domain, it can be difficult to know what questions to ask. Further, language models do not always encourage "active learning" where students can test and assess their understanding. In this paper, we propose ways to combine large language models with "traditional" learning materials (like e-books) to give readers the benefits of working with LLMs (the ability to ask personally interesting questions and receive personalized answers) with the benefits of a traditional e-book (having a structure and content that is pedagogically sound). This work shows one way that LLMs have the potential to improve learning materials and make personalized programming education more accessible to a broader audience.
format Preprint
id arxiv_https___arxiv_org_abs_2411_10687
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EDBooks: AI-Enhanced Interactive Narratives for Programming Education
Oney, Steve
Shen, Yue
Wu, Fei
Hong, Young Suh
Wang, Ziang
Khajekar, Yamini
Zhang, Jiacheng
Wang, April Yi
Human-Computer Interaction
Large Language Models (LLMs) have shown the potential to be valuable teaching tools, with the potential of giving every student a personalized tutor. However, one challenge with using LLMs to learn new concepts is that when learning a topic in an unfamiliar domain, it can be difficult to know what questions to ask. Further, language models do not always encourage "active learning" where students can test and assess their understanding. In this paper, we propose ways to combine large language models with "traditional" learning materials (like e-books) to give readers the benefits of working with LLMs (the ability to ask personally interesting questions and receive personalized answers) with the benefits of a traditional e-book (having a structure and content that is pedagogically sound). This work shows one way that LLMs have the potential to improve learning materials and make personalized programming education more accessible to a broader audience.
title EDBooks: AI-Enhanced Interactive Narratives for Programming Education
topic Human-Computer Interaction
url https://arxiv.org/abs/2411.10687