DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment

Fuente: arXiv
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Main Authors: Kong, Mangyu, Lee, Jaewon, Lee, Seongwon, Kim, Euntai
Format: Preprint
Published: 2024
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author Kong, Mangyu
Lee, Jaewon
Lee, Seongwon
Kim, Euntai
author_facet Kong, Mangyu
Lee, Jaewon
Lee, Seongwon
Kim, Euntai
contents We introduce Dynamic Gaussian Splatting SLAM (DGS-SLAM), the first dynamic SLAM framework built on the foundation of Gaussian Splatting. While recent advancements in dense SLAM have leveraged Gaussian Splatting to enhance scene representation, most approaches assume a static environment, making them vulnerable to photometric and geometric inconsistencies caused by dynamic objects. To address these challenges, we integrate Gaussian Splatting SLAM with a robust filtering process to handle dynamic objects throughout the entire pipeline, including Gaussian insertion and keyframe selection. Within this framework, to further improve the accuracy of dynamic object removal, we introduce a robust mask generation method that enforces photometric consistency across keyframes, reducing noise from inaccurate segmentation and artifacts such as shadows. Additionally, we propose the loop-aware window selection mechanism, which utilizes unique keyframe IDs of 3D Gaussians to detect loops between the current and past frames, facilitating joint optimization of the current camera poses and the Gaussian map. DGS-SLAM achieves state-of-the-art performance in both camera tracking and novel view synthesis on various dynamic SLAM benchmarks, proving its effectiveness in handling real-world dynamic scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2411_10722
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment
Kong, Mangyu
Lee, Jaewon
Lee, Seongwon
Kim, Euntai
Robotics
We introduce Dynamic Gaussian Splatting SLAM (DGS-SLAM), the first dynamic SLAM framework built on the foundation of Gaussian Splatting. While recent advancements in dense SLAM have leveraged Gaussian Splatting to enhance scene representation, most approaches assume a static environment, making them vulnerable to photometric and geometric inconsistencies caused by dynamic objects. To address these challenges, we integrate Gaussian Splatting SLAM with a robust filtering process to handle dynamic objects throughout the entire pipeline, including Gaussian insertion and keyframe selection. Within this framework, to further improve the accuracy of dynamic object removal, we introduce a robust mask generation method that enforces photometric consistency across keyframes, reducing noise from inaccurate segmentation and artifacts such as shadows. Additionally, we propose the loop-aware window selection mechanism, which utilizes unique keyframe IDs of 3D Gaussians to detect loops between the current and past frames, facilitating joint optimization of the current camera poses and the Gaussian map. DGS-SLAM achieves state-of-the-art performance in both camera tracking and novel view synthesis on various dynamic SLAM benchmarks, proving its effectiveness in handling real-world dynamic scenes.
title DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment
topic Robotics
url https://arxiv.org/abs/2411.10722